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336 lines
11 KiB
C++
336 lines
11 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "Asset/WhiteBoxMeshAssetHandler.h"
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#include "Asset/WhiteBoxMeshAssetUndoCommand.h"
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#include "EditorWhiteBoxMeshAsset.h"
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#include "Util/WhiteBoxEditorUtil.h"
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <WhiteBox/EditorWhiteBoxComponentBus.h>
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namespace WhiteBox
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{
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AZ_CLASS_ALLOCATOR_IMPL(EditorWhiteBoxMeshAsset, AZ::SystemAllocator, 0)
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static constexpr const char* const AssetModifiedUndoRedoDesc = "White Box Mesh asset was updated";
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static bool MeshAssetValid(AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> meshAsset)
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{
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return meshAsset.GetId().IsValid();
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}
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static bool MeshAssetLoaded(AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> meshAsset)
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{
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return MeshAssetValid(meshAsset) && meshAsset.IsReady();
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}
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static AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> CreateOrFindMeshAsset(
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const AZStd::string& assetPath, AZ::Data::AssetLoadBehavior loadBehavior)
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{
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AZ::Data::AssetId generatedAssetId;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(
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generatedAssetId, &AZ::Data::AssetCatalogRequests::GenerateAssetIdTEMP, assetPath.c_str());
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AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> meshAsset = AZ::Data::AssetManager::Instance().FindOrCreateAsset(
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generatedAssetId, azrtti_typeid<Pipeline::WhiteBoxMeshAsset>(), loadBehavior);
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return meshAsset;
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}
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static AZStd::optional<AZStd::string> AbsolutePathForSourceAsset(
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AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset>& asset)
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{
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AZStd::string relativeAssetPath;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(
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relativeAssetPath, &AZ::Data::AssetCatalogRequests::GetAssetPathById, asset.GetId());
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AZStd::string absoluteAssetPath;
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bool foundAbsolutePath = false;
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AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
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foundAbsolutePath,
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&AzToolsFramework::AssetSystem::AssetSystemRequest::GetFullSourcePathFromRelativeProductPath,
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relativeAssetPath, absoluteAssetPath);
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if (foundAbsolutePath)
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{
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return absoluteAssetPath;
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}
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return AZStd::nullopt;
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}
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static bool SaveAsset(
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const AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset>& meshAsset, const AZStd::string& absoluteFilePath)
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{
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bool success = false;
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const auto assetType = AZ::AzTypeInfo<Pipeline::WhiteBoxMeshAsset>::Uuid();
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if (auto assetHandler = AZ::Data::AssetManager::Instance().GetHandler(assetType))
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{
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if (AZ::IO::FileIOStream fileStream(absoluteFilePath.c_str(), AZ::IO::OpenMode::ModeWrite);
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fileStream.IsOpen())
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{
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success = assetHandler->SaveAssetData(meshAsset, &fileStream);
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AZ_Printf(
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"EditorWhiteBoxMeshAsset", "Save %s. Location: %s", success ? "succeeded" : "failed",
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absoluteFilePath.c_str());
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}
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}
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return success;
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}
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void EditorWhiteBoxMeshAsset::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorWhiteBoxMeshAsset>()->Version(1)->Field(
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"MeshAsset", &EditorWhiteBoxMeshAsset::m_meshAsset);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorWhiteBoxMeshAsset>("Editor White Box Mesh Asset", "White Box Mesh Asset")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &EditorWhiteBoxMeshAsset::m_meshAsset, "Mesh Asset",
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"Mesh Asset")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorWhiteBoxMeshAsset::AssetChanged)
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->Attribute(AZ::Edit::Attributes::ClearNotify, &EditorWhiteBoxMeshAsset::AssetCleared);
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}
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}
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}
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EditorWhiteBoxMeshAsset::~EditorWhiteBoxMeshAsset()
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{
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if (InUse())
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{
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Reset();
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}
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}
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bool EditorWhiteBoxMeshAsset::InUse() const
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{
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return MeshAssetValid(m_meshAsset);
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}
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bool EditorWhiteBoxMeshAsset::Loaded() const
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{
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// it is possible that we've switched to use an asset but it isn't
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// ready yet, in this case return that the asset isn't yet loaded
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return MeshAssetLoaded(m_meshAsset);
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}
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void EditorWhiteBoxMeshAsset::Serialize()
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{
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AzToolsFramework::ScopedUndoBatch undoBatch(AssetModifiedUndoRedoDesc);
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// create undo command to record changes to the asset
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auto* command = aznew WhiteBoxMeshAssetUndoCommand();
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command->SetAsset(m_meshAsset);
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command->SetUndoState(m_meshAsset->GetWhiteBoxData());
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m_meshAsset->Serialize();
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command->SetRedoState(m_meshAsset->GetWhiteBoxData());
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command->SetParent(undoBatch.GetUndoBatch());
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}
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void EditorWhiteBoxMeshAsset::Load()
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{
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if (!InUse())
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{
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return;
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}
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Disconnect();
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if (m_meshAsset.GetStatus() == AZ::Data::AssetData::AssetStatus::Error ||
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m_meshAsset.GetStatus() == AZ::Data::AssetData::AssetStatus::NotLoaded)
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{
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m_meshAsset.QueueLoad();
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}
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RegisterForEditorEvents();
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AZ::Data::AssetBus::Handler::BusConnect(m_meshAsset.GetId());
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WhiteBoxMeshAssetNotificationBus::Handler::BusConnect(m_meshAsset.GetId());
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}
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void EditorWhiteBoxMeshAsset::Associate(const AZ::EntityComponentIdPair& entityComponentIdPair)
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{
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m_entityComponentIdPair = entityComponentIdPair;
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}
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void EditorWhiteBoxMeshAsset::Disconnect()
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{
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UnregisterForEditorEvents();
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// disconnect from any previously connected asset id
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AZ::Data::AssetBus::Handler::BusDisconnect();
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WhiteBoxMeshAssetNotificationBus::Handler::BusDisconnect();
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// ensure we're disconnected from the tick bus
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AZ::TickBus::Handler::BusDisconnect();
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}
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void EditorWhiteBoxMeshAsset::Release()
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{
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Disconnect();
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m_meshAsset.Release();
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}
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void EditorWhiteBoxMeshAsset::Reset()
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{
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Disconnect();
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m_meshAsset = AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset>{};
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}
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WhiteBoxMesh* EditorWhiteBoxMeshAsset::GetWhiteBoxMesh()
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{
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return Loaded() ? m_meshAsset->GetMesh() : nullptr;
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}
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AZ::Data::AssetId EditorWhiteBoxMeshAsset::GetWhiteBoxMeshAssetId() const
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{
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return m_meshAsset.GetId();
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}
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AZ::Data::Asset<Pipeline::WhiteBoxMeshAsset> EditorWhiteBoxMeshAsset::GetWhiteBoxMeshAsset()
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{
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return m_meshAsset;
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}
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void EditorWhiteBoxMeshAsset::OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset)
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{
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if (asset == m_meshAsset)
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{
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m_meshAsset = asset;
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// defer rebuilding the mesh by a frame by connecting to the tick bus - this prevents issues
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// with reentrancy when rebuilding the white box mesh
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AZ::TickBus::Handler::BusConnect();
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}
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}
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void EditorWhiteBoxMeshAsset::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
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{
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// after rebuilding the white box mesh, immediately disconnect from the tick bus (we only use it for deferred rebuilding)
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EditorWhiteBoxComponentRequestBus::Event(m_entityComponentIdPair, &EditorWhiteBoxComponentRequestBus::Events::RebuildWhiteBox);
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AZ::TickBus::Handler::BusDisconnect();
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}
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void EditorWhiteBoxMeshAsset::OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset)
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{
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OnAssetReady(asset);
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}
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void EditorWhiteBoxMeshAsset::OnAssetError(AZ::Data::Asset<AZ::Data::AssetData> asset)
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{
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if (asset == m_meshAsset)
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{
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AZ_Warning("EditorWhiteBoxMeshAsset", false, "OnAssetError: %s", asset.GetHint().c_str());
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}
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}
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void EditorWhiteBoxMeshAsset::OnAssetReloadError(AZ::Data::Asset<AZ::Data::AssetData> asset)
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{
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if (asset == m_meshAsset)
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{
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AZ_Warning("EditorWhiteBoxMeshAsset", false, "OnAssetReloadError: %s", asset.GetHint().c_str());
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}
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}
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void EditorWhiteBoxMeshAsset::OnWhiteBoxMeshAssetModified(AZ::Data::Asset<AZ::Data::AssetData> asset)
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{
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if (asset == m_meshAsset)
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{
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EditorWhiteBoxComponentRequestBus::Event(
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m_entityComponentIdPair, &EditorWhiteBoxComponentRequestBus::Events::RebuildWhiteBox);
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}
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}
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void EditorWhiteBoxMeshAsset::RegisterForEditorEvents()
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{
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if (auto* editor = GetIEditor())
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{
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editor->RegisterNotifyListener(this);
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}
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}
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void EditorWhiteBoxMeshAsset::UnregisterForEditorEvents()
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{
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if (auto* editor = GetIEditor())
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{
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editor->UnregisterNotifyListener(this);
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}
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}
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void EditorWhiteBoxMeshAsset::OnEditorNotifyEvent(const EEditorNotifyEvent editorEvent)
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{
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switch (editorEvent)
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{
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case eNotify_OnEndSceneSave:
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if (InUse())
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{
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Save();
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}
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break;
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default:
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break;
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}
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}
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void EditorWhiteBoxMeshAsset::TakeOwnershipOfWhiteBoxMesh(
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const AZStd::string& relativeAssetPath, Api::WhiteBoxMeshPtr whiteBoxMesh)
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{
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m_meshAsset = CreateOrFindMeshAsset(relativeAssetPath, m_meshAsset.GetAutoLoadBehavior());
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m_meshAsset->SetMesh(AZStd::move(whiteBoxMesh));
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// make sure the new asset has an up to date serialized state (for use in undo/redo)
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m_meshAsset->Serialize();
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AZ::Data::AssetBus::Handler::BusDisconnect();
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WhiteBoxMeshAssetNotificationBus::Handler::BusDisconnect();
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AZ::Data::AssetBus::Handler::BusConnect(m_meshAsset.GetId());
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WhiteBoxMeshAssetNotificationBus::Handler::BusConnect(m_meshAsset.GetId());
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}
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void EditorWhiteBoxMeshAsset::Save()
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{
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if (const auto absolutePath = AbsolutePathForSourceAsset(m_meshAsset))
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{
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Save(absolutePath.value());
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}
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}
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void EditorWhiteBoxMeshAsset::Save(const AZStd::string& absolutePath)
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{
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// save the asset to disk in the project folder
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if (WhiteBox::SaveAsset(m_meshAsset, absolutePath))
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{
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RequestEditSourceControl(absolutePath.c_str());
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}
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}
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void EditorWhiteBoxMeshAsset::AssetChanged()
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{
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EditorWhiteBoxComponentRequestBus::Event(
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m_entityComponentIdPair, &EditorWhiteBoxComponentRequestBus::Events::DeserializeWhiteBox);
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}
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void EditorWhiteBoxMeshAsset::AssetCleared()
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{
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// when hitting 'clear' on the asset widget, the asset data is written locally to the component
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EditorWhiteBoxComponentRequestBus::Event(
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m_entityComponentIdPair, &EditorWhiteBoxComponentRequestBus::Events::WriteAssetToComponent);
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}
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} // namespace WhiteBox
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