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o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Compressors/CTSquisher.h

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Compressors/CryTextureSquisher/CryTextureSquisher.h>
#include <Compressors/Compressor.h>
namespace ImageProcessingAtom
{
//Cry Texture Squisher for all the BC compressions
class CTSquisher
: public ICompressor
{
public:
static bool IsCompressedPixelFormatSupported(EPixelFormat fmt);
static bool IsUncompressedPixelFormatSupported(EPixelFormat fmt);
static bool DoesSupportDecompress(EPixelFormat fmtDst);
IImageObjectPtr CompressImage(IImageObjectPtr srcImage, EPixelFormat fmtDst, const CompressOption* compressOption) const override;
IImageObjectPtr DecompressImage(IImageObjectPtr srcImage, EPixelFormat fmtDst) const override;
EPixelFormat GetSuggestedUncompressedFormat(EPixelFormat compressedfmt, EPixelFormat uncompressedfmt) const override;
ColorSpace GetSupportedColorSpace(EPixelFormat compressFormat) const final;
const char* GetName() const final;
private:
static CryTextureSquisher::ECodingPreset GetCompressPreset(EPixelFormat compressFmt, EPixelFormat uncompressFmt);
};
}; // namespace ImageProcessingAtom