21 lines
1.4 KiB
Plaintext
21 lines
1.4 KiB
Plaintext
The Scene Logging Example demonstrates how to extend the SceneAPI by adding additional logging to the pipeline. The SceneAPI is
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a collection of libraries that handle loading scene files and converting content to data that the Open 3D Engine and its editor can load.
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The following approach is used:
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1. The FbxSceneBuilder and SceneData load and convert the scene file (for example, .fbx) into a graph that is stored in memory.
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2. SceneCore and SceneData are used to create a manifest with instructions about how to export the file.
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3. SceneData analyzes the manifest and memory graph and creates defaults.
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4. Scene Settings allows updates to the manifest through a UI.
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5. The ResourceCompilerScene uses the instructions from the manifest and the data in the graph to create assets. These assets are ready for Open 3D Engine to use.
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The example gem demonstrates the following key features:
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- Initialization of the SceneAPI libraries.
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(See SceneLoggingExampleModule.cpp)
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- Adding a LoadingComponent to hook into the scene loading and react to loading events.
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(See Processing/LoadingTrackingProcessor)
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- Extension of the Scene Settings UI and ability to set defaults using the BehaviorComponent.
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(See Groups/LoggingGroup and Behaviors/LoggingGroupBehavior)
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- Adding an ExportingComponent to hook into the scene converting and exporting events.
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(See Behaviors/ExportTrackingProcessor)
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