83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#ifndef _RELEASE
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#include <AzCore/std/containers/vector.h>
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class ITexture;
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Class for drawing test displays for testing the LyShine functionality
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//
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//! This is currently implemented as console variables and commands
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class LyShineDebug
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{
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public: // static member functions
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//! Initialize debug vars
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static void Initialize();
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//! This is called when the game terminates
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static void Reset();
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//! Do the debug render
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static void RenderDebug();
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DeclareStaticConstIntCVar(CV_r_DebugUIDraw2dFont, 0);
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DeclareStaticConstIntCVar(CV_r_DebugUIDraw2dImage, 0);
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DeclareStaticConstIntCVar(CV_r_DebugUIDraw2dLine, 0);
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DeclareStaticConstIntCVar(CV_r_DebugUIDraw2dDefer, 0);
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#ifndef _RELEASE
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//! Shared structures used for debug console commands
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struct DebugInfoRenderGraph
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{
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int m_numPrimitives;
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int m_numRenderNodes;
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int m_numTriangles;
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int m_numUniqueTextures;
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int m_numMasks;
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int m_numRTs;
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int m_numNodesDueToMask;
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int m_numNodesDueToRT;
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int m_numNodesDueToBlendMode;
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int m_numNodesDueToSrgb;
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int m_numNodesDueToMaxVerts;
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int m_numNodesDueToTextures;
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bool m_wasBuiltThisFrame;
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AZ::u64 m_timeGraphLastBuiltMs;
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bool m_isReusingRenderTargets;
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};
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struct DebugInfoTextureUsage
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{
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ITexture* m_texture;
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bool m_isClampTextureUsage;
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int m_numCanvasesUsed;
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int m_numDrawCallsUsed;
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int m_numDrawCallsWhereExceedingMaxTextures;
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void* m_lastContextUsed;
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};
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struct DebugInfoDrawCallReport
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{
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AZStd::vector<DebugInfoTextureUsage> m_textures;
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};
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#endif
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};
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