54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Interface class that the UI Editor needs to implement
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class UiEditorInernalRequests
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: public AZ::EBusTraits
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{
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public: // member functions
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//! Get the selected entityIds in the UiEditor
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virtual AzToolsFramework::EntityIdList GetSelectedEntityIds() = 0;
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//! Get the selected components in the UiEditor
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virtual AZ::Entity::ComponentArrayType GetSelectedComponents() = 0;
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//! Get the entityId of the active Canvas in the UiEditor
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virtual AZ::EntityId GetActiveCanvasEntityId() = 0;
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};
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typedef AZ::EBus<UiEditorInernalRequests> UiEditorInternalRequestBus;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Interface class that the UI Editor needs to implement
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class UiEditorInternalNotifications
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: public AZ::EBusTraits
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{
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public:
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//! Called when a property on the selected entities has changed
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virtual void OnSelectedEntitiesPropertyChanged() = 0;
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//! Called before making an undoable change to entities
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virtual void OnBeginUndoableEntitiesChange() = 0;
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//! Called after making an undoable change to entities
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virtual void OnEndUndoableEntitiesChange(const AZStd::string& commandText) = 0;
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};
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typedef AZ::EBus<UiEditorInternalNotifications> UiEditorInternalNotificationBus;
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