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o3de/Gems/LyShine/Code/Editor/PreviewAnimationList.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QMainWindow>
#endif
class EditorWindow;
struct IUiAnimationSystem;
struct IUiAnimSequence;
QT_FORWARD_DECLARE_CLASS(QListWidget)
class PreviewAnimationList
: public QMainWindow
{
Q_OBJECT
public: // member functions
PreviewAnimationList(EditorWindow* editorWindow);
~PreviewAnimationList();
//! Initialize the animation list
void Activate(AZ::EntityId canvasEntityId);
//! Clear the animation list
void Deactivate();
private: // types
//! Actions that can be performed by the toolbar
enum class Action
{
Play,
Pause,
Stop,
Reset
};
private: // member functions
QSize sizeHint() const override;
void AddMenuItems();
void AddToolBarButton(const QIcon& icon, Action action, const char* tooltip);
void DoActionOnSelectedAnimations(Action action);
private: // data
AZ::EntityId m_canvasEntityId;
QListWidget* m_listWidget;
QToolBar* m_toolBar;
};