56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <QUndoCommand>
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class CommandCanvasPropertiesChange
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: public QUndoCommand
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{
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public:
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void undo() override;
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void redo() override;
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static void Push(UndoStack* stack,
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AZStd::string& undoXml,
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AZStd::string& redoXml,
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EditorWindow* editorWindow,
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const char* commandName);
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private:
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CommandCanvasPropertiesChange(UndoStack* stack,
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AZStd::string& undoXml,
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AZStd::string& redoXml,
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EditorWindow* editorWindow,
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const char* commandName);
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void Recreate(bool isUndo);
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UndoStack* m_stack;
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// The first execution of redo() is done in REACTION to a Qt
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// event that has ALREADY completed the necessary work. We ONLY
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// want to execute redo() on SUBSEQUENT calls.
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bool m_isFirstExecution;
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// If the selection was empty when the command first occured then it should be set to empty on undo/redo
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// This is so that the use can see the change in the properties pane on undo/redo
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bool m_selectionWasEmpty;
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AZStd::string m_undoXml;
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AZStd::string m_redoXml;
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EditorWindow* m_editorWindow;
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};
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