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o3de/Gems/LyShine/Code/Editor/CommandCanvasPropertiesChange.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <QUndoCommand>
class CommandCanvasPropertiesChange
: public QUndoCommand
{
public:
void undo() override;
void redo() override;
static void Push(UndoStack* stack,
AZStd::string& undoXml,
AZStd::string& redoXml,
EditorWindow* editorWindow,
const char* commandName);
private:
CommandCanvasPropertiesChange(UndoStack* stack,
AZStd::string& undoXml,
AZStd::string& redoXml,
EditorWindow* editorWindow,
const char* commandName);
void Recreate(bool isUndo);
UndoStack* m_stack;
// The first execution of redo() is done in REACTION to a Qt
// event that has ALREADY completed the necessary work. We ONLY
// want to execute redo() on SUBSEQUENT calls.
bool m_isFirstExecution;
// If the selection was empty when the command first occured then it should be set to empty on undo/redo
// This is so that the use can see the change in the properties pane on undo/redo
bool m_selectionWasEmpty;
AZStd::string m_undoXml;
AZStd::string m_redoXml;
EditorWindow* m_editorWindow;
};