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o3de/Gems/LyShine/Code/Editor/AssetDropHelpers.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include "ComponentAssetHelpers.h"
class QMimeData;
//! Helpers for dragging and dropping assets from the asset browser to the UI Editor
namespace AssetDropHelpers
{
using AssetList = AZStd::vector<AZ::Data::AssetId>;
//! Returns whether mime type is accepted as an asset
bool AcceptsMimeType(const QMimeData* mimeData);
//! Returns whether mime data contains slice assets or assets that are associated with components
bool DoesMimeDataContainSliceOrComponentAssets(const QMimeData* mimeData);
//! Decode asset mime data and find the slice assets and the assets associated with components
void DecodeSliceAndComponentAssetsFromMimeData(const QMimeData* mimeData, ComponentAssetHelpers::ComponentAssetPairs& componentAssetPairs, AssetList& sliceAssets);
//! Decode asset mime data and find the UiCanvas assets
void DecodeUiCanvasAssetsFromMimeData(const QMimeData* mimeData, AssetList& canvasAssets);
} // namespace AssetDropHelpers