78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#include <LyShine/Animation/IUiAnimation.h>
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#include "Controls/UiSplineCtrlEx.h"
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#include <functional>
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class CUiAnimViewTrack;
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/** A customized spline control for CUiAnimViewGraph.
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*/
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class CUiAnimViewSplineCtrl
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: public SplineWidget
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{
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friend class CUndoUiAnimViewSplineCtrl;
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public:
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CUiAnimViewSplineCtrl(QWidget* parent);
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virtual ~CUiAnimViewSplineCtrl();
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virtual void ClearSelection();
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void AddSpline(ISplineInterpolator* pSpline, CUiAnimViewTrack* pTrack, const QColor& color);
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void AddSpline(ISplineInterpolator * pSpline, CUiAnimViewTrack * pTrack, QColor anColorArray[4]);
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const std::vector<CUiAnimViewTrack*>& GetTracks() const { return m_tracks; }
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void RemoveAllSplines();
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void OnUserCommand(UINT cmd);
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bool IsUnifiedKeyCurrentlySelected() const;
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bool IsKeysFrozen() const { return m_bKeysFreeze; }
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bool IsTangentsFrozen() const { return m_bTangentsFreeze; }
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void SetPlayCallback(const std::function<void()>& callback);
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protected:
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void mouseMoveEvent(QMouseEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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void mouseDoubleClickEvent(QMouseEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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void wheelEvent(QWheelEvent* event) override;
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private:
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virtual void SelectKey(ISplineInterpolator* pSpline, int nKey, int nDimension, bool bSelect) override;
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virtual void SelectRectangle(const QRect& rc, bool bSelect) override;
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std::vector<CUiAnimViewTrack*> m_tracks;
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virtual bool GetTangentHandlePts(QPoint& inTangentPt, QPoint& pt, QPoint& outTangentPt,
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int nSpline, int nKey, int nDimension) override;
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void ComputeIncomingTangentAndEaseTo(float& ds, float& easeTo, QPoint inTangentPt,
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int nSpline, int nKey, int nDimension);
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void ComputeOutgoingTangentAndEaseFrom(float& dd, float& easeFrom, QPoint outTangentPt,
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int nSpline, int nKey, int nDimension);
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void AdjustTCB(float d_tension, float d_continuity, float d_bias);
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void MoveSelectedTangentHandleTo(const QPoint& point);
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virtual ISplineCtrlUndo* CreateSplineCtrlUndoObject(std::vector<ISplineInterpolator*>& splineContainer);
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bool m_bKeysFreeze;
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bool m_bTangentsFreeze;
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std::function<void()> m_playCallback;
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};
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