35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#include <LyShine/Animation/IUiAnimation.h>
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class CUiAnimViewTrack;
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class CUiAnimViewAnimNode;
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class CUiAnimViewNode;
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class CUiAnimViewAnimNodeFactory
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{
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public:
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CUiAnimViewAnimNode* BuildAnimNode(IUiAnimSequence* pSequence, IUiAnimNode* pAnimNode, CUiAnimViewNode* pParentNode);
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};
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class CUiAnimViewTrackFactory
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{
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public:
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CUiAnimViewTrack* BuildTrack(IUiAnimTrack* pTrack, CUiAnimViewAnimNode* pTrackAnimNode,
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CUiAnimViewNode* pParentNode, bool bIsSubTrack = false, unsigned int subTrackIndex = 0);
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};
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