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o3de/Gems/LyShine/Code/Editor/Animation/UiAnimViewEventNode.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include <LyShine/Animation/IUiAnimation.h>
#include "UiAnimViewAnimNode.h"
////////////////////////////////////////////////////////////////////////////
// This class represents an IUiAnimNode deditcated to firing Track Events
////////////////////////////////////////////////////////////////////////////
class CUiAnimViewEventNode
: public CUiAnimViewAnimNode
, public IUiTrackEventListener
{
public:
CUiAnimViewEventNode(IUiAnimSequence* pSequence, IUiAnimNode* pAnimNode, CUiAnimViewNode* pParentNode);
virtual ~CUiAnimViewEventNode();
// overrides from IUiTrackEventListener
void OnTrackEvent(IUiAnimSequence* pSequence, int reason, const char* event, void* pUserData) override;
// gets all event keys that have eventName set as their Track Event
static CUiAnimViewKeyBundle GetTrackEventKeys(CUiAnimViewAnimNode* pAnimNode, const char* eventName);
protected:
// updates existing keys using fromName events, changes them to use the toName events instead
void RenameTrackEvent(const char* fromName, const char* toName);
// updates existing keys using removedEventName events to use the empty string (representing no event)
void RemoveTrackEvent(const char* removedEventName);
};