43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
//! UiAnimUndoObject is a interface of general Undo object that makes up
|
|
//! part of a UiAnimUndoStep
|
|
struct UiAnimUndoObject
|
|
{
|
|
UiAnimUndoObject() {}
|
|
|
|
// Virtual destructor.
|
|
virtual ~UiAnimUndoObject() {};
|
|
|
|
//! Called to delete undo object.
|
|
virtual void Release() { delete this; };
|
|
//! Return size of this Undo object.
|
|
virtual int GetSize() = 0;
|
|
//! Return description of this Undo object.
|
|
virtual const char* GetDescription() = 0;
|
|
|
|
//! Undo this object.
|
|
//! @param bUndo If true this operation called in response to Undo operation.
|
|
virtual void Undo(bool bUndo = true) = 0;
|
|
|
|
//! Redo undone changes on object.
|
|
virtual void Redo() = 0;
|
|
|
|
// Returns the name of undo object
|
|
virtual const char* GetObjectName() { return 0; };
|
|
|
|
virtual bool IsChanged([[maybe_unused]] unsigned int& compareValue) const { return false; }
|
|
};
|