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o3de/Gems/LyShine/Code/Editor/Animation/UiAnimUndoObject.h
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2021-03-08 14:30:57 -08:00

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C

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
//! UiAnimUndoObject is a interface of general Undo object that makes up
//! part of a UiAnimUndoStep
struct UiAnimUndoObject
{
UiAnimUndoObject() {}
// Virtual destructor.
virtual ~UiAnimUndoObject() {};
//! Called to delete undo object.
virtual void Release() { delete this; };
//! Return size of this Undo object.
virtual int GetSize() = 0;
//! Return description of this Undo object.
virtual const char* GetDescription() = 0;
//! Undo this object.
//! @param bUndo If true this operation called in response to Undo operation.
virtual void Undo(bool bUndo = true) = 0;
//! Redo undone changes on object.
virtual void Redo() = 0;
// Returns the name of undo object
virtual const char* GetObjectName() { return 0; };
virtual bool IsChanged([[maybe_unused]] unsigned int& compareValue) const { return false; }
};