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o3de/Gems/GameEffectSystem/Code/source/RenderNodes/GameRenderNodeSoftCodeLibrary.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
//==================================================================================================
// Name: GameRenderNodeSoftCodeLibrary
// Desc: Render Node Soft Code Library
// Author: James Chilvers
//==================================================================================================
// Includes
#include "GameEffectSystem_precompiled.h"
#include <TypeLibrary.h>
#include <GameEffectSystem/IGameRenderNode.h>
#include <GameEffectSystem/GameEffectsSystemDefines.h>
IMPLEMENT_TYPELIB(IGameRenderNode, GAME_RENDER_NODE_LIBRARY_NAME); // Implementation of Soft Coding library