72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/functional.h>
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#include <AzCore/std/string/conversions.h>
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#include <AzCore/std/string/string.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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namespace AZ
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{
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class Matrix4x4;
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class Quaternion;
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class Transform;
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class Vector2;
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class Vector3;
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class Vector4;
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}
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namespace MCore
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{
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AZStd::string GenerateUniqueString(const char* prefix, const AZStd::function<bool(const AZStd::string& value)>& validationFunction);
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AZStd::string ConstructStringSeparatedBySemicolons(const AZStd::vector<AZStd::string>& stringVec);
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class CharacterConstants
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{
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public:
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static const char space = ' ';
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static const char tab = '\t';
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static const char endLine = '\n';
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static const char comma = ',';
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static const char dot = '.';
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static const char backSlash = '\\';
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static const char forwardSlash = '/';
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static const char semiColon = ';';
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static const char colon = ':';
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static const char doubleQuote = '\"';
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static const char dash = '-';
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static const char* wordSeparators;
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};
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}
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namespace AZStd
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{
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void to_string(string& str, bool value);
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void to_string(string& str, const AZ::Vector2& value);
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void to_string(string& str, const AZ::Vector3& value);
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void to_string(string& str, const AZ::Vector4& value);
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void to_string(string& str, const AZ::Quaternion& value);
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void to_string(string& str, const AZ::Matrix4x4& value);
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void to_string(string& str, const AZ::Transform& value);
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inline AZStd::string to_string(bool val) { AZStd::string str; to_string(str, val); return str; }
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inline AZStd::string to_string(const AZ::Vector2& val) { AZStd::string str; to_string(str, val); return str; }
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inline AZStd::string to_string(const AZ::Vector3& val) { AZStd::string str; to_string(str, val); return str; }
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inline AZStd::string to_string(const AZ::Vector4& val) { AZStd::string str; to_string(str, val); return str; }
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inline AZStd::string to_string(const AZ::Quaternion& val) { AZStd::string str; to_string(str, val); return str; }
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inline AZStd::string to_string(const AZ::Matrix4x4& val) { AZStd::string str; to_string(str, val); return str; }
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inline AZStd::string to_string(const AZ::Transform& val) { AZStd::string str; to_string(str, val); return str; }
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}
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