Files
o3de/Engine/EngineAssets/Materials/test/glass2.mtl
T
2021-03-08 14:30:57 -08:00

8 lines
714 B
Plaintext

<Material MtlFlags="2623524" Shader="Glass" GenMask="10050" StringGenMask="%BILINEAR_FP16%BLUR_REFRACTION%ENVIRONMENT_MAP" SurfaceType="mat_glass_unbreakable" MatTemplate="" Diffuse="0,0,0" Specular="0.49950528,0.49950528,0.49950528" Emissive="0,0,0" Shininess="180" Opacity="1" LayerAct="1">
<Textures>
<Texture Map="Bumpmap" File="EngineAssets/Materials/test/Textures/glass_wall_ddn.tif"/>
<Texture Map="Environment" File="nearest_cubemap" TexType="7"/>
</Textures>
<PublicParams BumpMapTile="1" TintColor="0.46207702,0.51491767,0.53327644" BlurAmount="0.5" FresnelScale="1.6" FresnelBias="1" TintCloudiness="0.0099999998" BackLightScale="0.5" BumpScale="0.1" IndirectColor="0.25,0.25,0.25"/>
</Material>