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o3de/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h
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2021-03-25 13:57:57 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/FbxSceneBuilder/ImportContexts/FbxImportContexts.h>
#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
namespace AZ
{
struct Uuid;
namespace FbxSDKWrapper
{
class FbxNodeWrapper;
class FbxSceneWrapper;
}
namespace SceneAPI
{
namespace FbxSceneBuilder
{
struct FbxImportContext;
using CoreScene = Containers::Scene;
using CoreSceneGraph = Containers::SceneGraph;
using CoreGraphNodeIndex = Containers::SceneGraph::NodeIndex;
using CoreProcessingResult = Events::ProcessingResult;
inline bool NodeIsOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex, const AZ::Uuid& uuid);
inline bool NodeParentIsOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex,
const AZ::Uuid& uuid);
inline bool NodeHasAncestorOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex,
const AZ::Uuid& uuid);
inline bool IsSkinnedMesh(const FbxSDKWrapper::FbxNodeWrapper& sourceNode);
CoreProcessingResult AddDataNodeWithContexts(SceneDataPopulatedContextBase& dataContext);
CoreProcessingResult AddAttributeDataNodeWithContexts(SceneAttributeDataPopulatedContextBase& dataContext);
bool AreSceneGraphsEqual(const CoreSceneGraph& lhsGraph, const CoreSceneGraph& rhsGraph);
inline bool AreScenesEqual(const CoreScene& lhs, const CoreScene& rhs);
bool IsGraphDataEqual(const AZStd::shared_ptr<const DataTypes::IGraphObject>& lhs,
const AZStd::shared_ptr<const DataTypes::IGraphObject>& rhs);
// If the scene contains bindpose information for the node, returns true and sets "xf" to the local transform
// of the node in bindpose. Returns false if bindpose info is not available for the node.
bool GetBindPoseLocalTransform(const FbxSDKWrapper::FbxSceneWrapper& sceneWrapper,
FbxSDKWrapper::FbxNodeWrapper& nodeWrapper, DataTypes::MatrixType& xf);
} // namespace FbxSceneBuilder
} // namespace SceneAPI
} // namespace AZ
#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.inl>