63 lines
2.8 KiB
C++
63 lines
2.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/FbxSceneBuilder/ImportContexts/FbxImportContexts.h>
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#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
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#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
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namespace AZ
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{
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struct Uuid;
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namespace FbxSDKWrapper
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{
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class FbxNodeWrapper;
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class FbxSceneWrapper;
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}
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namespace SceneAPI
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{
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namespace FbxSceneBuilder
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{
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struct FbxImportContext;
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using CoreScene = Containers::Scene;
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using CoreSceneGraph = Containers::SceneGraph;
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using CoreGraphNodeIndex = Containers::SceneGraph::NodeIndex;
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using CoreProcessingResult = Events::ProcessingResult;
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inline bool NodeIsOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex, const AZ::Uuid& uuid);
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inline bool NodeParentIsOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex,
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const AZ::Uuid& uuid);
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inline bool NodeHasAncestorOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex,
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const AZ::Uuid& uuid);
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inline bool IsSkinnedMesh(const FbxSDKWrapper::FbxNodeWrapper& sourceNode);
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CoreProcessingResult AddDataNodeWithContexts(SceneDataPopulatedContextBase& dataContext);
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CoreProcessingResult AddAttributeDataNodeWithContexts(SceneAttributeDataPopulatedContextBase& dataContext);
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bool AreSceneGraphsEqual(const CoreSceneGraph& lhsGraph, const CoreSceneGraph& rhsGraph);
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inline bool AreScenesEqual(const CoreScene& lhs, const CoreScene& rhs);
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bool IsGraphDataEqual(const AZStd::shared_ptr<const DataTypes::IGraphObject>& lhs,
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const AZStd::shared_ptr<const DataTypes::IGraphObject>& rhs);
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// If the scene contains bindpose information for the node, returns true and sets "xf" to the local transform
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// of the node in bindpose. Returns false if bindpose info is not available for the node.
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bool GetBindPoseLocalTransform(const FbxSDKWrapper::FbxSceneWrapper& sceneWrapper,
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FbxSDKWrapper::FbxNodeWrapper& nodeWrapper, DataTypes::MatrixType& xf);
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.inl>
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