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o3de/Code/Sandbox/Plugins/ProjectSettingsTool/PlatformSettings_Base.h
T
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
2021-03-26 14:32:02 -07:00

46 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Serialization/EditContext.h>
namespace ProjectSettingsTool
{
class BaseSettings
{
public:
AZ_TYPE_INFO(BaseSettings, "{3202E013-46EC-4E97-989A-84934CA15C59}");
AZ_CLASS_ALLOCATOR(BaseSettings, AZ::SystemAllocator, 0);
BaseSettings()
: m_projectName("")
, m_productName("")
, m_executableName("")
, m_projectPath("")
, m_sysDllGame("")
, m_projectOutputFolder("")
, m_codeFolder("")
{}
static void Reflect(AZ::ReflectContext* context);
AZStd::string m_projectName;
AZStd::string m_productName;
AZStd::string m_executableName;
AZStd::string m_projectPath;
AZStd::string m_sysDllGame;
AZStd::string m_projectOutputFolder;
AZStd::string m_codeFolder;
};
} // namespace ProjectSettingsTool