57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#include "FullscreenPass.h"
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class CStretchRectPass
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{
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public:
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void Execute(CTexture* pSrcTex, CTexture* pDestTex);
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void Reset();
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protected:
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CFullscreenPass m_pass;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class CGaussianBlurPass
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{
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public:
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CGaussianBlurPass()
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: m_scale(FLT_MIN)
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, m_distribution(FLT_MIN)
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{
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}
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void Execute(CTexture* pTex, CTexture* pTempTex, float scale, float distribution);
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void Reset();
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protected:
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float GaussianDistribution1D(float x, float rho);
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void ComputeParams(int texWidth, int texHeight, int numSamples, float scale, float distribution);
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protected:
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float m_scale;
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float m_distribution;
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Vec4 m_paramsH[16];
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Vec4 m_paramsV[16];
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Vec4 m_weights[16];
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CFullscreenPass m_passH;
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CFullscreenPass m_passV;
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};
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