Files
o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Tests/test_Main.cpp
T
2021-03-08 14:30:57 -08:00

48 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "RenderDll_precompiled.h"
#include <AzTest/AzTest.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Memory/OSAllocator.h>
#include <AzCore/Memory/AllocatorManager.h>
namespace
{
class RenderDllTestEnvironment final
: public AZ::Test::ITestEnvironment
{
protected:
void SetupEnvironment() override
{
// required memory management
AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
AZ::AllocatorInstance<AZ::OSAllocator>::Create();
// For some reason there's always an assert in ~AllocatorManager() after running the tests,
// even though we call Destroy on both allocators in the TeardownEnvironment function,
// so allow allocator leaking here to enable the tests to run without issue
AZ::AllocatorManager::Instance().SetAllocatorLeaking(true);
}
void TeardownEnvironment() override
{
AZ::AllocatorInstance<AZ::OSAllocator>::Destroy();
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
}
private:
};
}
AZ_UNIT_TEST_HOOK(new(AZ_OS_MALLOC(sizeof(RenderDllTestEnvironment), alignof(RenderDllTestEnvironment))) RenderDllTestEnvironment);
TEST(CryRenderMetalSanityTest, Sanity)
{
EXPECT_EQ(1, 1);
}