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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/Texture/CCryDX12Texture2D.hpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#ifndef __CCRYDX12TEXTURE2D__
#define __CCRYDX12TEXTURE2D__
#include "DX12/Resource/CCryDX12Resource.hpp"
class CCryDX12SwapChain;
class CCryDX12Texture2D
: public CCryDX12Resource<ID3D11Texture2D>
{
public:
DX12_OBJECT(CCryDX12Texture2D, CCryDX12Resource<ID3D11Texture2D>);
static CCryDX12Texture2D* Create(CCryDX12Device* pDevice, CCryDX12SwapChain* pSwapChain, ID3D12Resource* pResource);
static CCryDX12Texture2D* Create(CCryDX12Device* pDevice, const FLOAT cClearValue[4], const D3D11_TEXTURE2D_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData);
virtual ~CCryDX12Texture2D();
#pragma region /* ICryDX12Resource implementation */
virtual EDX12ResourceType GetDX12ResourceType() const final
{
return eDX12RT_Texture2D;
}
virtual void STDMETHODCALLTYPE GetType(_Out_ D3D11_RESOURCE_DIMENSION* pResourceDimension) final
{
if (pResourceDimension)
{
*pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
}
}
#pragma endregion
#pragma region /* ID3D11Texture2D implementation */
virtual void STDMETHODCALLTYPE GetDesc(
_Out_ D3D11_TEXTURE2D_DESC* pDesc) final
{
if (pDesc)
{
*pDesc = m_Desc11;
}
}
#pragma endregion
protected:
CCryDX12Texture2D(CCryDX12Device* pDevice, const D3D11_TEXTURE2D_DESC& desc11, ID3D12Resource* pResource, D3D12_RESOURCE_STATES eInitialState, const CD3DX12_RESOURCE_DESC& desc12, const D3D11_SUBRESOURCE_DATA* pInitialData = NULL, size_t numInitialData = 0);
private:
D3D11_TEXTURE2D_DESC m_Desc11;
};
#endif // __CCRYDX12TEXTURE2D__