57 lines
2.3 KiB
C++
57 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "RenderDll_precompiled.h"
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#include "CCryDX12InputLayout.hpp"
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CCryDX12InputLayout* CCryDX12InputLayout::Create([[maybe_unused]] CCryDX12Device* pDevice, const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs11, UINT NumElements, [[maybe_unused]] const void* pShaderBytecodeWithInputSignature, [[maybe_unused]] SIZE_T BytecodeLength)
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{
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CCryDX12InputLayout* pResult = DX12::PassAddRef(new CCryDX12InputLayout());
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pResult->m_Descriptors.resize(NumElements);
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for (UINT i = 0; i < NumElements; ++i)
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{
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pResult->m_SemanticNames.push_back(pInputElementDescs11[i].SemanticName);
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}
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for (UINT i = 0; i < NumElements; ++i)
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{
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D3D12_INPUT_ELEMENT_DESC& desc12 = pResult->m_Descriptors[i];
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ZeroMemory(&desc12, sizeof(D3D12_INPUT_ELEMENT_DESC));
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desc12.SemanticIndex = pInputElementDescs11[i].SemanticIndex;
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desc12.Format = pInputElementDescs11[i].Format;
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desc12.InputSlot = pInputElementDescs11[i].InputSlot;
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desc12.AlignedByteOffset = pInputElementDescs11[i].AlignedByteOffset;
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desc12.InputSlotClass = static_cast<D3D12_INPUT_CLASSIFICATION>(pInputElementDescs11[i].InputSlotClass);
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desc12.InstanceDataStepRate = pInputElementDescs11[i].InstanceDataStepRate;
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// Hash everything except the pointers. Hashing pointers would make the hash inconsistent between multiple program runs.
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pResult->m_hash.Add(&desc12, sizeof(desc12));
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desc12.SemanticName = pResult->m_SemanticNames[i].c_str();
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}
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return pResult;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CCryDX12InputLayout::CCryDX12InputLayout()
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: Super(nullptr, nullptr)
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{
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}
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CCryDX12InputLayout::~CCryDX12InputLayout()
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{
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}
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