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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/Misc/CCryDX12Buffer.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "RenderDll_precompiled.h"
#include "CCryDX12Buffer.hpp"
#include "../GI/CCryDX12SwapChain.hpp"
CCryDX12Buffer* CCryDX12Buffer::Create(CCryDX12Device* pDevice, ID3D12Resource* pResource, D3D12_RESOURCE_STATES initialState)
{
DX12_ASSERT(pResource);
D3D12_RESOURCE_DESC desc12 = pResource->GetDesc();
D3D11_BUFFER_DESC desc11;
desc11.ByteWidth = 0; // static_cast<UINT>(desc12.ByteWidth);
desc11.StructureByteStride = 0; // static_cast<UINT>(desc12.StructureByteStride);
desc11.Usage = D3D11_USAGE_DEFAULT;
desc11.CPUAccessFlags = 0;
desc11.BindFlags = 0;
desc11.MiscFlags = 0;
if (desc12.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
{
desc11.BindFlags |= D3D11_BIND_RENDER_TARGET;
}
if (desc12.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
{
desc11.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
}
if (desc12.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
{
desc11.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
}
CCryDX12Buffer* result = DX12::PassAddRef(new CCryDX12Buffer(pDevice, desc11, pResource, initialState, CD3DX12_RESOURCE_DESC(desc12), NULL));
return result;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CCryDX12Buffer* CCryDX12Buffer::Create(CCryDX12Device* pDevice, CCryDX12SwapChain* pSwapChain, ID3D12Resource* pResource)
{
CCryDX12Buffer* result = Create(pDevice, pResource, D3D12_RESOURCE_STATE_RENDER_TARGET);
result->GetDX12Resource().SetDX12SwapChain(pSwapChain->GetDX12SwapChain());
return result;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CCryDX12Buffer* CCryDX12Buffer::Create(CCryDX12Device* pDevice, const D3D11_BUFFER_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData)
{
DX12_ASSERT(pDesc, "CreateBuffer() called without description!");
D3D12_RESOURCE_DESC desc12 = CD3DX12_RESOURCE_DESC::Buffer((pDesc->ByteWidth + 255) & ~255);
D3D12_HEAP_PROPERTIES heapProperties = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT);
D3D12_RESOURCE_STATES resourceUsage = D3D12_RESOURCE_STATE_COPY_DEST;
D3D11_SUBRESOURCE_DATA sInitialData;
if (pInitialData)
{
sInitialData = *pInitialData;
sInitialData.SysMemPitch = pDesc->ByteWidth;
sInitialData.SysMemSlicePitch = pDesc->ByteWidth;
pInitialData = &sInitialData;
}
if (pDesc->Usage == D3D11_USAGE_IMMUTABLE)
{
heapProperties = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT);
resourceUsage = D3D12_RESOURCE_STATE_COPY_DEST;
}
else if (pDesc->Usage == D3D11_USAGE_STAGING)
{
heapProperties = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK);
resourceUsage = D3D12_RESOURCE_STATE_COPY_DEST;
}
else if (pDesc->Usage == D3D11_USAGE_DYNAMIC)
{
heapProperties = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD);
resourceUsage = D3D12_RESOURCE_STATE_GENERIC_READ;
}
if (pDesc->CPUAccessFlags != 0)
{
// TODO: Check feasibility and performance of allocating staging textures as row major buffers
// and using CopyTextureRegion instead of ReadFromSubresource/WriteToSubresource
if (pDesc->CPUAccessFlags == D3D11_CPU_ACCESS_WRITE)
{
heapProperties = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_UPLOAD);
resourceUsage = D3D12_RESOURCE_STATE_GENERIC_READ;
}
else if (pDesc->CPUAccessFlags == D3D11_CPU_ACCESS_READ)
{
heapProperties = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK);
resourceUsage = D3D12_RESOURCE_STATE_COPY_DEST;
}
else
{
DX12_NOT_IMPLEMENTED;
return nullptr;
}
}
if (pDesc->BindFlags & D3D11_BIND_UNORDERED_ACCESS)
{
desc12.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
resourceUsage = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
}
if (pDesc->BindFlags & D3D11_BIND_DEPTH_STENCIL)
{
desc12.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
resourceUsage = D3D12_RESOURCE_STATE_DEPTH_WRITE;
}
if (pDesc->BindFlags & D3D11_BIND_RENDER_TARGET)
{
desc12.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
resourceUsage = D3D12_RESOURCE_STATE_RENDER_TARGET;
}
ID3D12Resource* resource = NULL;
HRESULT hr = pDevice->GetD3D12Device()->CreateCommittedResource(
&heapProperties,
D3D12_HEAP_FLAG_NONE,
&desc12,
resourceUsage,
NULL,
IID_GRAPHICS_PPV_ARGS(&resource));
if (hr != S_OK || !resource)
{
DX12_ASSERT(0, "Could not create buffer resource!");
return NULL;
}
auto result = DX12::PassAddRef(new CCryDX12Buffer(pDevice, *pDesc, resource, resourceUsage, CD3DX12_RESOURCE_DESC(resource->GetDesc()), pInitialData, 1));
resource->Release();
return result;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CCryDX12Buffer::CCryDX12Buffer(CCryDX12Device* pDevice, const D3D11_BUFFER_DESC& desc11, ID3D12Resource* pResource, D3D12_RESOURCE_STATES eInitialState, const D3D12_RESOURCE_DESC& desc12, const D3D11_SUBRESOURCE_DATA* pInitialData, size_t numInitialData)
: Super(pDevice, pResource, eInitialState, desc12, pInitialData, numInitialData)
, m_Desc11(desc11)
{
m_Desc11.StructureByteStride = (m_Desc11.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) ? m_Desc11.StructureByteStride : 0U;
m_DX12View.Init(m_DX12Resource, DX12::EVT_ConstantBufferView, m_Desc11.ByteWidth);
}
CCryDX12Buffer::~CCryDX12Buffer()
{
}
CCryDX12Buffer* CCryDX12Buffer::AcquireUploadBuffer()
{
if (m_UploadBuffer)
{
return m_UploadBuffer;
}
CCryDX12Buffer* resource = nullptr;
GetDevice()->CreateStagingResource(this, (ID3D11Resource**)&resource, true);
m_UploadBuffer.attach(resource);
return m_UploadBuffer.get();
}
void CCryDX12Buffer::MapDiscard(DX12::CommandList* pCmdList)
{
Super::MapDiscard(pCmdList);
m_DX12View.Init(m_DX12Resource, DX12::EVT_ConstantBufferView, m_Desc11.ByteWidth);
}
#pragma region /* ID3D11Buffer implementation */
void STDMETHODCALLTYPE CCryDX12Buffer::GetDesc(
_Out_ D3D11_BUFFER_DESC* pDesc)
{
if (pDesc)
{
*pDesc = m_Desc11;
}
}
#pragma endregion