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o3de/Code/CryEngine/Cry3DEngine/DistanceCloudRenderNode.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRY3DENGINE_DISTANCECLOUDRENDERNODE_H
#define CRYINCLUDE_CRY3DENGINE_DISTANCECLOUDRENDERNODE_H
#pragma once
class CDistanceCloudRenderNode
: public IDistanceCloudRenderNode
, public Cry3DEngineBase
{
public:
// implements IDistanceCloudRenderNode
virtual void SetProperties(const SDistanceCloudProperties& properties);
// implements IRenderNode
virtual void SetMatrix(const Matrix34& mat);
virtual EERType GetRenderNodeType();
virtual const char* GetEntityClassName() const;
virtual const char* GetName() const;
virtual Vec3 GetPos(bool bWorldOnly = true) const;
virtual void Render(const SRendParams& rParam, const SRenderingPassInfo& passInfo);
void SetMaterial(_smart_ptr<IMaterial> pMat) override;
virtual _smart_ptr<IMaterial> GetMaterial(Vec3* pHitPos = 0);
virtual _smart_ptr<IMaterial> GetMaterialOverride() { return m_pMaterial; }
virtual float GetMaxViewDist();
virtual void Precache();
virtual void GetMemoryUsage(ICrySizer* pSizer) const;
virtual const AABB GetBBox() const { return m_WSBBox; }
virtual void SetBBox(const AABB& WSBBox) { m_WSBBox = WSBBox; }
virtual void FillBBox(AABB& aabb);
virtual void OffsetPosition(const Vec3& delta);
virtual void SetLayerId(uint16 nLayerId) { m_nLayerId = nLayerId; }
virtual uint16 GetLayerId() { return m_nLayerId; }
public:
CDistanceCloudRenderNode();
SDistanceCloudProperties GetProperties() const;
private:
~CDistanceCloudRenderNode();
private:
Vec3 m_pos;
float m_sizeX;
float m_sizeY;
float m_rotationZ;
_smart_ptr< IMaterial > m_pMaterial;
AABB m_WSBBox;
uint16 m_nLayerId;
};
#endif // CRYINCLUDE_CRY3DENGINE_DISTANCECLOUDRENDERNODE_H