67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRY3DENGINE_DISTANCECLOUDRENDERNODE_H
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#define CRYINCLUDE_CRY3DENGINE_DISTANCECLOUDRENDERNODE_H
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#pragma once
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class CDistanceCloudRenderNode
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: public IDistanceCloudRenderNode
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, public Cry3DEngineBase
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{
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public:
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// implements IDistanceCloudRenderNode
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virtual void SetProperties(const SDistanceCloudProperties& properties);
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// implements IRenderNode
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virtual void SetMatrix(const Matrix34& mat);
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virtual EERType GetRenderNodeType();
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virtual const char* GetEntityClassName() const;
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virtual const char* GetName() const;
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virtual Vec3 GetPos(bool bWorldOnly = true) const;
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virtual void Render(const SRendParams& rParam, const SRenderingPassInfo& passInfo);
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void SetMaterial(_smart_ptr<IMaterial> pMat) override;
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virtual _smart_ptr<IMaterial> GetMaterial(Vec3* pHitPos = 0);
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virtual _smart_ptr<IMaterial> GetMaterialOverride() { return m_pMaterial; }
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virtual float GetMaxViewDist();
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virtual void Precache();
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virtual void GetMemoryUsage(ICrySizer* pSizer) const;
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virtual const AABB GetBBox() const { return m_WSBBox; }
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virtual void SetBBox(const AABB& WSBBox) { m_WSBBox = WSBBox; }
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virtual void FillBBox(AABB& aabb);
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virtual void OffsetPosition(const Vec3& delta);
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virtual void SetLayerId(uint16 nLayerId) { m_nLayerId = nLayerId; }
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virtual uint16 GetLayerId() { return m_nLayerId; }
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public:
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CDistanceCloudRenderNode();
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SDistanceCloudProperties GetProperties() const;
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private:
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~CDistanceCloudRenderNode();
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private:
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Vec3 m_pos;
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float m_sizeX;
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float m_sizeY;
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float m_rotationZ;
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_smart_ptr< IMaterial > m_pMaterial;
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AABB m_WSBBox;
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uint16 m_nLayerId;
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};
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#endif // CRYINCLUDE_CRY3DENGINE_DISTANCECLOUDRENDERNODE_H
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