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o3de/Code/CryEngine/Cry3DEngine/CGF/ChunkFileReaders.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRY3DENGINE_CGF_CHUNKFILEREADERS_H
#define CRYINCLUDE_CRY3DENGINE_CGF_CHUNKFILEREADERS_H
#pragma once
#include <CryFile.h> // for CCryFile
#include "ChunkFileComponents.h"
#include <CryFile.h>
#include "IChunkFile.h"
namespace ChunkFile
{
struct IReader
{
virtual ~IReader()
{
}
virtual void Close() = 0;
virtual int32 GetSize() = 0;
virtual bool SetPos(int32 pos) = 0;
virtual bool Read(void* buffer, size_t size) = 0;
};
class CryFileReader
: public IReader
{
public:
CryFileReader();
virtual ~CryFileReader();
bool Open(const char* filename);
//-------------------------------------------------------
// IReader interface
virtual void Close();
virtual int32 GetSize();
virtual bool SetPos(int32 pos);
virtual bool Read(void* buffer, size_t size);
//-------------------------------------------------------
private:
CCryFile m_f;
int32 m_offset;
};
class MemoryReader
: public IReader
{
public:
MemoryReader();
virtual ~MemoryReader();
bool Start(void* ptr, int32 size);
//-------------------------------------------------------
// IReader interface
virtual void Close();
virtual int32 GetSize();
virtual bool SetPos(int32 pos);
virtual bool Read(void* buffer, size_t size);
//-------------------------------------------------------
private:
char* m_ptr;
int32 m_size;
int32 m_offset;
};
const char* GetChunkTableEntries_0x744_0x745(IReader* pReader, std::vector<IChunkFile::ChunkDesc>& chunks);
const char* GetChunkTableEntries_0x744_0x745(IReader* pReader, std::vector<IChunkFile::ChunkDesc*>& chunks);
const char* GetChunkTableEntries_0x746(IReader* pReader, std::vector<IChunkFile::ChunkDesc>& chunks);
const char* GetChunkTableEntries_0x746(IReader* pReader, std::vector<IChunkFile::ChunkDesc*>& chunks);
const char* StripChunkHeaders_0x744_0x745(IReader* pReader, std::vector<IChunkFile::ChunkDesc>& chunks);
const char* StripChunkHeaders_0x744_0x745(IReader* pReader, std::vector<IChunkFile::ChunkDesc*>& chunks);
} // namespace ChunkFile
#endif // CRYINCLUDE_CRY3DENGINE_CGF_CHUNKFILEREADERS_H