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* WIP - small legacy cleanup Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More cleanups + build fixes Use AZstd instead of std types in a few places. Remove m_nameTable. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Legacy code cleanups Remove unused methods using legacy functionality * EditorViewportWidget::AdjustObjectPosition * DisplayContext - remove `renderer` pointer * DisplayContext - log errors when functions using `renderer` are called * CTrackGizmo::DrawAxis - log errors when function uses `renderer`. * Legacy CCamera - remove Project, Unproject and CalcScreenBounds * Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h * Remove Lineseg_Triangle from Cry_GeoOverlap.h * IEntityRenderState.h - remove unused types * SMeshColor remove Lerp method and associated constructor. * IMaterial.h - remove unused types and a few methods * IRenderMesh.h - remove a few unused methods and use int8 instead of byte * IRender.h - remove almost all of the contents * IShader.h - remove unused types and a few methods * IStatObj.h - remove unused types and a few methods * SSystemGlobalEnvironment - remove `renderer` pointer * IRenderGraph - remove 2 unused methods * physinterface.h - remove almost all of the contents * CXmlUtils no longer inherits ISystemEventListener * CXmlNode no longer has custom new/delete * Remove IRenderer from some test mocks. Removed files: * CryName.h * Cry_MatrixDiag.h * Cry_XOptimise.h * HeapAllocator.h * IRendererMock.h * PoolAllocator.h Things to consider: * Remove GetMemoryUsage & friends. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Apply review suggestions IMovieSystem.h - remove unused includes. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Move unreachable code to `#if 0` block This is hopefully temporary measure until the original functionality is re-implemented Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix bad merge I messed up. Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394). Signed-off-by: bosnichd <bosnichd@amazon.com> * Update Code/Framework/AzCore/AzCore/std/string/string_view.h Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * implement review suggestion Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * following review, using LYSHINE_ATOM_TODO to guard Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove commented out include Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * EditorViewportWidget.cpp: Convert commented out code to guarded one Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: bosnichd <bosnichd@amazon.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
120 lines
3.9 KiB
C++
120 lines
3.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LyShineTest.h"
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#include <Mocks/ISystemMock.h>
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#include <Mocks/ITextureMock.h>
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#include <Sprite.h>
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namespace UnitTest
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{
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class LyShineSpriteTest
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: public LyShineTest
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{
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protected:
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void SetupApplication() override
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{
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AZ::ComponentApplication::Descriptor appDesc;
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appDesc.m_memoryBlocksByteSize = 10 * 1024 * 1024;
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appDesc.m_recordingMode = AZ::Debug::AllocationRecords::RECORD_FULL;
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appDesc.m_stackRecordLevels = 20;
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AZ::ComponentApplication::StartupParameters appStartup;
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appStartup.m_createStaticModulesCallback =
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[](AZStd::vector<AZ::Module*>& modules)
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{
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modules.emplace_back(new LyShine::LyShineModule);
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};
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m_systemEntity = m_application.Create(appDesc, appStartup);
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m_systemEntity->Init();
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m_systemEntity->Activate();
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}
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void SetupEnvironment() override
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{
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LyShineTest::SetupEnvironment();
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}
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void TearDown() override
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{
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LyShineTest::TearDown();
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}
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};
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#ifdef LYSHINE_ATOM_TODO // [LYN-3359] - render target support using Atom
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TEST_F(LyShineSpriteTest, Sprite_CanAcquireRenderTarget)
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{
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// initialize to create the static sprite cache
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CSprite::Initialize();
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const char* renderTargetName = "$test";
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EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillRepeatedly(testing::Return(nullptr));
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CSprite* sprite = CSprite::CreateSprite(renderTargetName);
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ASSERT_NE(sprite, nullptr);
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ITexture* texture = sprite->GetTexture();
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EXPECT_EQ(texture, nullptr);
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ITextureMock* mockTexture = new testing::NiceMock<ITextureMock>;
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// expect the sprite acquires the texture and increments the reference count
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EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillOnce(testing::Return(mockTexture));
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EXPECT_CALL(*mockTexture, AddRef()).Times(1);
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texture = sprite->GetTexture();
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EXPECT_EQ(texture, mockTexture);
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// the sprite should attempt to release the texture by calling ReleaseResourceAsync
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// Using the A<type> matcher to force the type to be AZStd::unique_ptr<SResourceAsync>, but allow any value to be used for that type
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EXPECT_CALL(m_data->m_renderer, ReleaseResourceAsync(testing::A<AZStd::unique_ptr<SResourceAsync>>())).Times(1);
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delete sprite;
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sprite = nullptr;
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CSprite::Shutdown();
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delete mockTexture;
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}
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TEST_F(LyShineSpriteTest, Sprite_CanCreateWithExistingRenderTarget)
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{
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// initialize to create the static sprite cache
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CSprite::Initialize();
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ITextureMock* mockTexture = new testing::NiceMock<ITextureMock>;
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const char* renderTargetName = "$test";
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EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillRepeatedly(testing::Return(mockTexture));
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// the sprite should increment the ref count on the texture
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EXPECT_CALL(*mockTexture, AddRef()).Times(1);
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CSprite* sprite = CSprite::CreateSprite(renderTargetName);
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ASSERT_NE(sprite, nullptr);
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ITexture* texture = sprite->GetTexture();
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EXPECT_EQ(texture, mockTexture);
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// the sprite should attempt to release the texture by calling ReleaseResourceAsync
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EXPECT_CALL(m_data->m_renderer, ReleaseResourceAsync(testing::A<AZStd::unique_ptr<SResourceAsync>>())).Times(1);
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delete sprite;
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sprite = nullptr;
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CSprite::Shutdown();
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delete mockTexture;
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}
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#endif
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} //namespace UnitTest
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AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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