Files
o3de/Gems/LyShine/Code/Tests/SpriteTest.cpp
T
Artur K 45b2336dce Legacy cleanup (#3383)
* WIP - small legacy cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More cleanups + build fixes

Use AZstd instead of std types in a few places.
Remove m_nameTable.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Legacy code cleanups

Remove unused methods using legacy functionality

* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.

Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h

Things to consider:
* Remove GetMemoryUsage & friends.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review suggestions

IMovieSystem.h - remove unused includes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Move unreachable code to `#if 0` block

This is hopefully temporary measure until the original functionality is
re-implemented

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix bad merge I messed up.

Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update Code/Framework/AzCore/AzCore/std/string/string_view.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* implement review suggestion

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* following review, using LYSHINE_ATOM_TODO to guard

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove commented out include

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* EditorViewportWidget.cpp: Convert commented out code to  guarded one

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-08-25 15:04:38 -06:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LyShineTest.h"
#include <Mocks/ISystemMock.h>
#include <Mocks/ITextureMock.h>
#include <Sprite.h>
namespace UnitTest
{
class LyShineSpriteTest
: public LyShineTest
{
protected:
void SetupApplication() override
{
AZ::ComponentApplication::Descriptor appDesc;
appDesc.m_memoryBlocksByteSize = 10 * 1024 * 1024;
appDesc.m_recordingMode = AZ::Debug::AllocationRecords::RECORD_FULL;
appDesc.m_stackRecordLevels = 20;
AZ::ComponentApplication::StartupParameters appStartup;
appStartup.m_createStaticModulesCallback =
[](AZStd::vector<AZ::Module*>& modules)
{
modules.emplace_back(new LyShine::LyShineModule);
};
m_systemEntity = m_application.Create(appDesc, appStartup);
m_systemEntity->Init();
m_systemEntity->Activate();
}
void SetupEnvironment() override
{
LyShineTest::SetupEnvironment();
}
void TearDown() override
{
LyShineTest::TearDown();
}
};
#ifdef LYSHINE_ATOM_TODO // [LYN-3359] - render target support using Atom
TEST_F(LyShineSpriteTest, Sprite_CanAcquireRenderTarget)
{
// initialize to create the static sprite cache
CSprite::Initialize();
const char* renderTargetName = "$test";
EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillRepeatedly(testing::Return(nullptr));
CSprite* sprite = CSprite::CreateSprite(renderTargetName);
ASSERT_NE(sprite, nullptr);
ITexture* texture = sprite->GetTexture();
EXPECT_EQ(texture, nullptr);
ITextureMock* mockTexture = new testing::NiceMock<ITextureMock>;
// expect the sprite acquires the texture and increments the reference count
EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillOnce(testing::Return(mockTexture));
EXPECT_CALL(*mockTexture, AddRef()).Times(1);
texture = sprite->GetTexture();
EXPECT_EQ(texture, mockTexture);
// the sprite should attempt to release the texture by calling ReleaseResourceAsync
// Using the A<type> matcher to force the type to be AZStd::unique_ptr<SResourceAsync>, but allow any value to be used for that type
EXPECT_CALL(m_data->m_renderer, ReleaseResourceAsync(testing::A<AZStd::unique_ptr<SResourceAsync>>())).Times(1);
delete sprite;
sprite = nullptr;
CSprite::Shutdown();
delete mockTexture;
}
TEST_F(LyShineSpriteTest, Sprite_CanCreateWithExistingRenderTarget)
{
// initialize to create the static sprite cache
CSprite::Initialize();
ITextureMock* mockTexture = new testing::NiceMock<ITextureMock>;
const char* renderTargetName = "$test";
EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillRepeatedly(testing::Return(mockTexture));
// the sprite should increment the ref count on the texture
EXPECT_CALL(*mockTexture, AddRef()).Times(1);
CSprite* sprite = CSprite::CreateSprite(renderTargetName);
ASSERT_NE(sprite, nullptr);
ITexture* texture = sprite->GetTexture();
EXPECT_EQ(texture, mockTexture);
// the sprite should attempt to release the texture by calling ReleaseResourceAsync
EXPECT_CALL(m_data->m_renderer, ReleaseResourceAsync(testing::A<AZStd::unique_ptr<SResourceAsync>>())).Times(1);
delete sprite;
sprite = nullptr;
CSprite::Shutdown();
delete mockTexture;
}
#endif
} //namespace UnitTest
AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);