5fc4551ac0
* Enable relocation of the Project Game Release Layout Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected Removed the ApplicationRequestBus GetEngineRoot function. The ComponentApplicationRequestBus has a function of the same name that returns the same path. Removed the deprecated GetAppRoot function. The path it returns has no defined value. It was not the engine root or the project root. Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function. On the way to update the functions it was discovered that they aren't called Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Protect against an empty list of artifacts to remove when generating the engine.pak Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
227 lines
11 KiB
CMake
227 lines
11 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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# Deals with projects (e.g. game gems)
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include_guard()
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# Passing ${LY_PROJECTS} as the default since in project-centric LY_PROJECTS is defined by the project and
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# we want to pick up that one as the value of the variable.
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# Ideally this cache variable would be defined before the project sets LY_PROJECTS, but that would mean
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# it would have to be defined in each project.
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set(LY_PROJECTS "${LY_PROJECTS}" CACHE STRING "List of projects to enable, this can be a relative path to the engine root or an absolute path")
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#! ly_add_target_dependencies: adds module load dependencies for this target.
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#
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# Each target may have dependencies on gems. To properly define these dependencies, users provides
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# this build target a list of dependencies that need to load dynamically when this target executes
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# So for example, the PythonBindingExample target adds a dependency on the EditorPythonBindings gem
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# via a tool dependencies file
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#
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# \arg:PREFIX(optional) value to prefix to the generated cmake_dependencies .setreg file for each target
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# found in the DEPENDENCIES_FILES. The PREFIX and each dependent target will be joined using the <dot> symbol
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# \arg:TARGETS names of the targets to associate the dependencies to
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# \arg:DEPENDENCIES_FILES file(s) that contains the load-time dependencies the TARGETS will be associated to
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# \arg:DEPENDENT_TARGETS additional list of targets should be added as load-time dependencies for the TARGETS list
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#
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function(ly_add_target_dependencies)
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set(options)
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set(oneValueArgs PREFIX)
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set(multiValueArgs TARGETS DEPENDENCIES_FILES DEPENDENT_TARGETS)
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cmake_parse_arguments(ly_add_gem_dependencies "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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# Validate input arguments
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if(NOT ly_add_gem_dependencies_TARGETS)
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message(FATAL_ERROR "You must provide at least one target to associate the dependencies with")
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endif()
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if(NOT ly_add_gem_dependencies_DEPENDENCIES_FILES AND NOT ly_add_gem_dependencies_DEPENDENT_TARGETS)
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message(FATAL_ERROR "DEPENDENCIES_FILES parameter missing. It must be supplied unless the DEPENDENT_TARGETS parameter is set")
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endif()
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unset(ALL_GEM_DEPENDENCIES)
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foreach(dependency_file ${ly_add_gem_dependencies_DEPENDENCIES_FILES})
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#unset any GEM_DEPENDENCIES and include the dependencies file, that should populate GEM_DEPENDENCIES
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unset(GEM_DEPENDENCIES)
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include(${dependency_file})
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list(APPEND ALL_GEM_DEPENDENCIES ${GEM_DEPENDENCIES})
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endforeach()
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# Append the DEPENDENT_TARGETS to the list of ALL_GEM_DEPENDENCIES
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list(APPEND ALL_GEM_DEPENDENCIES ${ly_add_gem_dependencies_DEPENDENT_TARGETS})
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# for each target, add the dependencies and generate setreg json with the list of gems to load
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foreach(target ${ly_add_gem_dependencies_TARGETS})
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ly_add_dependencies(${target} ${ALL_GEM_DEPENDENCIES})
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# Add the target to the LY_DELAYED_LOAD_DEPENDENCIES if it isn't already on the list
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get_property(delayed_load_target_set GLOBAL PROPERTY LY_DELAYED_LOAD_"${ly_add_gem_dependencies_PREFIX},${target}" SET)
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if(NOT delayed_load_target_set)
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set_property(GLOBAL APPEND PROPERTY LY_DELAYED_LOAD_DEPENDENCIES "${ly_add_gem_dependencies_PREFIX},${target}")
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endif()
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foreach(gem_target ${ALL_GEM_DEPENDENCIES})
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# Add the list of gem dependencies to the LY_TARGET_DELAYED_DEPENDENCIES_${ly_add_gem_dependencies_PREFIX};${target} property
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set_property(GLOBAL APPEND PROPERTY LY_DELAYED_LOAD_"${ly_add_gem_dependencies_PREFIX},${target}" ${gem_target})
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endforeach()
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endforeach()
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endfunction()
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#template for generating the project build_path setreg
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set(project_build_path_template [[
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{
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"Amazon": {
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"Project": {
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"Settings": {
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"Build": {
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"project_build_path": "@project_bin_path@"
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}
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}
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}
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}
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}]]
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)
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#! ly_generate_project_build_path_setreg: Generates a .setreg file that contains an absolute path to the ${CMAKE_BINARY_DIR}
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# This allows locate the directory where the project it's binaries are built to be located within the engine.
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# Which are the shared libraries and launcher executables
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# When an a pre-built engine application runs from a directory other than the project build directory, it needs
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# to be able to locate the project build directory to determine the list of gems that the project depends on to load
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# as well the location of those gems.
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# For example if the project uses an external gem not associated with the engine, that gem's dlls/so/dylib files
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# would be located within the project build directory and the engine SDK binary directory would need that info
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# NOTE: This only needed for non-monolithic host platforms.
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# This is because there are no dynamic gems to load on monolithic builds
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# Furthermore the pre-built SDK engine applications such as the Editor and AssetProcessor
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# can only run on the host platform
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# \arg:project_real_path Full path to the o3de project directory
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function(ly_generate_project_build_path_setreg project_real_path)
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# The build path isn't needed on non-monolithic platforms
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# Nor on any non-host platforms
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if (LY_MONOLITHIC_GAME OR NOT PAL_TRAIT_BUILD_HOST_TOOLS)
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return()
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endif()
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# Set the project_bin_path to the ${CMAKE_BINARY_DIR} to provide the configure template
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# with the project build directory
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set(project_bin_path ${CMAKE_BINARY_DIR})
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string(CONFIGURE ${project_build_path_template} project_build_path_setreg_content @ONLY)
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set(project_user_build_path_setreg_file ${project_real_path}/user/Registry/Platform/${PAL_PLATFORM_NAME}/build_path.setreg)
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file(GENERATE OUTPUT ${project_user_build_path_setreg_file} CONTENT ${project_build_path_setreg_content})
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endfunction()
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function(add_project_json_external_subdirectories project_path)
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set(project_json_path ${project_path}/project.json)
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if(EXISTS ${project_json_path})
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read_json_external_subdirs(external_subdirs ${project_path}/project.json)
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foreach(external_subdir ${external_subdirs})
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file(REAL_PATH ${external_subdir} real_external_subdir BASE_DIRECTORY ${project_path})
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list(APPEND project_external_subdirs ${real_external_subdir})
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endforeach()
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set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS ${project_external_subdirs})
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endif()
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endfunction()
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function(install_project_asset_artifacts project_real_path)
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# The cmake tar command has a bit of a flaw
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# Any paths within the archive files it creates are relative to the current working directory.
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# That means with the setup of:
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# cwd = "<project-path>/Cache/pc"
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# project product assets = "<project-path>/Cache/pc/*"
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# cmake dependency registry files = "<project-path>/build/bin/Release/Registry/*"
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# Running the tar command would result in the assets being placed in the to layout
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# correctly, but the registry files
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# engine.pak/
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# ../...build/bin/Release/Registry/cmake_dependencies.*.setreg -> Not correct
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# project.json -> Correct
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# Generate pak for project in release installs
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cmake_path(RELATIVE_PATH CMAKE_RUNTIME_OUTPUT_DIRECTORY BASE_DIRECTORY ${CMAKE_BINARY_DIR} OUTPUT_VARIABLE install_base_runtime_output_directory)
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set(install_engine_pak_template [=[
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if("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$")
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set(install_output_folder "${CMAKE_INSTALL_PREFIX}/@install_base_runtime_output_directory@/@PAL_PLATFORM_NAME@/${CMAKE_INSTALL_CONFIG_NAME}/@LY_BUILD_PERMUTATION@")
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set(install_pak_output_folder "${install_output_folder}/Cache/@LY_ASSET_DEPLOY_ASSET_TYPE@")
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set(runtime_output_directory_RELEASE @CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE@)
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if(NOT DEFINED LY_ASSET_DEPLOY_ASSET_TYPE)
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set(LY_ASSET_DEPLOY_ASSET_TYPE @LY_ASSET_DEPLOY_ASSET_TYPE@)
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endif()
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message(STATUS "Generating ${install_pak_output_folder}/engine.pak from @project_real_path@/Cache/${LY_ASSET_DEPLOY_ASSET_TYPE}")
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file(MAKE_DIRECTORY "${install_pak_output_folder}")
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cmake_path(SET cache_product_path "@project_real_path@/Cache/${LY_ASSET_DEPLOY_ASSET_TYPE}")
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# Copy the generated cmake_dependencies.*.setreg files for loading gems in non-monolithic to the cache
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file(GLOB gem_source_paths_setreg "${runtime_output_directory_RELEASE}/Registry/*.setreg")
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# The MergeSettingsToRegistry_TargetBuildDependencyRegistry function looks for lowercase "registry" directory
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file(MAKE_DIRECTORY "${cache_product_path}/registry")
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file(COPY ${gem_source_paths_setreg} DESTINATION "${cache_product_path}/registry")
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file(GLOB product_assets "${cache_product_path}/*")
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list(APPEND pak_artifacts ${product_assets})
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if(pak_artifacts)
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E tar "cf" "${install_pak_output_folder}/engine.pak" --format=zip -- ${pak_artifacts}
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WORKING_DIRECTORY "${cache_product_path}"
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RESULT_VARIABLE archive_creation_result
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)
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if(archive_creation_result EQUAL 0)
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message(STATUS "${install_output_folder}/engine.pak generated")
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endif()
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endif()
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# Remove copied .setreg files from the Cache directory
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unset(artifacts_to_remove)
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foreach(gem_source_path_setreg IN LISTS gem_source_paths_setreg)
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cmake_path(GET gem_source_path_setreg FILENAME setreg_filename)
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list(APPEND artifacts_to_remove "${cache_product_path}/registry/${setreg_filename}")
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endforeach()
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if (artifacts_to_remove)
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file(REMOVE ${artifacts_to_remove})
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endif()
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endif()
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]=])
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string(CONFIGURE "${install_engine_pak_template}" install_engine_pak_code @ONLY)
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ly_install_run_code("${install_engine_pak_code}")
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endfunction()
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# Add the projects here so the above function is found
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foreach(project ${LY_PROJECTS})
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file(REAL_PATH ${project} full_directory_path BASE_DIRECTORY ${CMAKE_SOURCE_DIR})
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string(SHA256 full_directory_hash ${full_directory_path})
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# Truncate the full_directory_hash down to 8 characters to avoid hitting the Windows 260 character path limit
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# when the external subdirectory contains relative paths of significant length
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string(SUBSTRING ${full_directory_hash} 0 8 full_directory_hash)
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get_filename_component(project_folder_name ${project} NAME)
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list(APPEND LY_PROJECTS_FOLDER_NAME ${project_folder_name})
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add_subdirectory(${project} "${project_folder_name}-${full_directory_hash}")
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ly_generate_project_build_path_setreg(${full_directory_path})
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add_project_json_external_subdirectories(${full_directory_path})
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# Get project name
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o3de_read_json_key(project_name ${full_directory_path}/project.json "project_name")
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install_project_asset_artifacts(${full_directory_path})
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endforeach()
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# If just one project is defined we pass it as a parameter to the applications
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list(LENGTH LY_PROJECTS projects_length)
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if(projects_length EQUAL "1")
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list(GET LY_PROJECTS 0 project)
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file(REAL_PATH ${project} full_directory_path BASE_DIRECTORY ${CMAKE_SOURCE_DIR})
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ly_set(LY_DEFAULT_PROJECT_PATH ${full_directory_path})
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endif()
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ly_set(LY_PROJECTS_FOLDER_NAME ${LY_PROJECTS_FOLDER_NAME})
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