Logo
Explore Help
Sign In
birkeh/o3de
1
0
Fork 0
You've already forked o3de
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
d2d83079eb36d3620fcf67e383bdfb95f03e1339
o3de/Gems/Atom/Feature/Common/Code/Source/Utils
T
History
Ken Pruiksma 23bcc70844 Exposing ibl exposure to the lighting preset. This value was already being serialized and used, just never exposed to the edit context. This will help artists tweak the look of lighting presets and is particularly helpful when dealing with lighting in HDR environments. (#5570)
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
2021-11-11 17:06:20 -06:00
..
EditorLightingPreset.cpp
Exposing ibl exposure to the lighting preset. This value was already being serialized and used, just never exposed to the edit context. This will help artists tweak the look of lighting presets and is particularly helpful when dealing with lighting in HDR environments. (#5570)
2021-11-11 17:06:20 -06:00
EditorModelPreset.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
GpuBufferHandler.cpp
Fix unused warnings release (#3677)
2021-08-30 13:10:41 -07:00
LightingPreset.cpp
Cleanup SerializeContext.h pt.1 (#4264)
2021-09-29 11:31:01 -05:00
ModelPreset.cpp
Cleanup SerializeContext.h pt.1 (#4264)
2021-09-29 11:31:01 -05:00
Powered by Gitea Version: 1.26.4 Page: 34ms Template: 9ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API