1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
134 lines
5.0 KiB
C++
134 lines
5.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "Util/WhiteBoxMathUtil.h"
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#include "WhiteBoxManipulatorBounds.h"
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#include <AzCore/Math/IntersectSegment.h>
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namespace WhiteBox
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{
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AZ_CLASS_ALLOCATOR_IMPL(ManipulatorBoundPolygon, AZ::SystemAllocator, 0)
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AZ_CLASS_ALLOCATOR_IMPL(ManipulatorBoundEdge, AZ::SystemAllocator, 0)
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AZ_CLASS_ALLOCATOR_IMPL(BoundShapePolygon, AZ::SystemAllocator, 0)
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AZ_CLASS_ALLOCATOR_IMPL(BoundShapeEdge, AZ::SystemAllocator, 0)
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bool IntersectRayVertex(
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const VertexBound& vertexBound, const float vertexScreenRadius, const AZ::Vector3& rayOrigin,
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const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
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{
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float distance;
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if (AZ::Intersect::IntersectRaySphere(
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rayOrigin, rayDirection, vertexBound.m_center, vertexScreenRadius, distance))
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{
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rayIntersectionDistance = distance;
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return true;
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}
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return false;
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}
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bool IntersectRayPolygon(
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const PolygonBound& polygonBound, const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection,
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float& rayIntersectionDistance, int64_t& intersectedTriangleIndex)
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{
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AZ_Assert(polygonBound.m_triangles.size() % 3 == 0, "Invalid number of points to represent triangles");
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for (size_t triangleIndex = 0; triangleIndex < polygonBound.m_triangles.size(); triangleIndex += 3)
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{
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AZ::Vector3 p0 = polygonBound.m_triangles[triangleIndex];
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AZ::Vector3 p1 = polygonBound.m_triangles[triangleIndex + 1];
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AZ::Vector3 p2 = polygonBound.m_triangles[triangleIndex + 2];
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float time;
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AZ::Vector3 normal;
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const float rayLength = 1000.0f;
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const int intersected = AZ::Intersect::IntersectSegmentTriangleCCW(
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rayOrigin, rayOrigin + rayDirection * rayLength, p0, p1, p2, normal, time);
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if (intersected != 0)
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{
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rayIntersectionDistance = time * rayLength;
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intersectedTriangleIndex = triangleIndex / 3;
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return true;
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}
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}
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return false;
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}
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bool ManipulatorBoundPolygon::IntersectRay(
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const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
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{
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int64_t intersectedTriangleIndex = 0;
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return IntersectRayPolygon(
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m_polygonBound, rayOrigin, rayDirection, rayIntersectionDistance, intersectedTriangleIndex);
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}
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void ManipulatorBoundPolygon::SetShapeData(const AzToolsFramework::Picking::BoundRequestShapeBase& shapeData)
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{
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if (const auto* polygonData = azrtti_cast<const BoundShapePolygon*>(&shapeData))
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{
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m_polygonBound.m_triangles = polygonData->m_triangles;
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}
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}
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AZStd::shared_ptr<AzToolsFramework::Picking::BoundShapeInterface> BoundShapePolygon::MakeShapeInterface(
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AzToolsFramework::Picking::RegisteredBoundId id) const
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{
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AZStd::shared_ptr<AzToolsFramework::Picking::BoundShapeInterface> quad =
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AZStd::make_shared<ManipulatorBoundPolygon>(id);
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quad->SetShapeData(*this);
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return quad;
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}
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bool IntersectRayEdge(
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const EdgeBound& edgeBound, const float edgeScreenWidth, const AZ::Vector3& rayOrigin,
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const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
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{
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const float rayLength = 1000.0f; // this is arbitrary to turn it into a ray
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const AZ::Vector3 sa = rayOrigin;
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const AZ::Vector3 sb = rayOrigin + rayDirection * rayLength;
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const AZ::Vector3 p = edgeBound.m_start;
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const AZ::Vector3 q = edgeBound.m_end;
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const float r = edgeScreenWidth;
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float t = 0.0f;
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if (IntersectSegmentCylinder(sa, sb, p, q, r, t) != 0)
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{
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// intersected, t is normalized distance along the ray
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rayIntersectionDistance = t * rayLength;
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return true;
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}
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return false;
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}
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bool ManipulatorBoundEdge::IntersectRay(
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const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
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{
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return IntersectRayEdge(m_edgeBound, m_edgeBound.m_radius, rayOrigin, rayDirection, rayIntersectionDistance);
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}
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void ManipulatorBoundEdge::SetShapeData(const AzToolsFramework::Picking::BoundRequestShapeBase& shapeData)
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{
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if (const auto* edgeData = azrtti_cast<const BoundShapeEdge*>(&shapeData))
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{
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m_edgeBound = {edgeData->m_start, edgeData->m_end, edgeData->m_radius};
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}
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}
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AZStd::shared_ptr<AzToolsFramework::Picking::BoundShapeInterface> BoundShapeEdge::MakeShapeInterface(
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AzToolsFramework::Picking::RegisteredBoundId id) const
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{
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AZStd::shared_ptr<ManipulatorBoundEdge> edge = AZStd::make_shared<ManipulatorBoundEdge>(id);
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edge->SetShapeData(*this);
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return edge;
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}
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} // namespace WhiteBox
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