Files
o3de/Gems/VirtualGamepad/Code/Source/VirtualGamepadThumbStickRequestBus.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

36 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Vector2.h>
#include <AzCore/std/string/string.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace VirtualGamepad
{
////////////////////////////////////////////////////////////////////////////////////////////////
class VirtualGamepadThumbStickRequests : public AZ::EBusTraits
{
public:
////////////////////////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
using BusIdType = AZStd::string;
////////////////////////////////////////////////////////////////////////////////////////////
//! Get the current virtual thumb-stick axis values
//! \return Current virtual thumb-stick axis values
virtual AZ::Vector2 GetCurrentAxisValuesNormalized() const = 0;
};
using VirtualGamepadThumbStickRequestBus = AZ::EBus<VirtualGamepadThumbStickRequests>;
}