1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
116 lines
5.0 KiB
C++
116 lines
5.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "VirtualGamepadSystemComponent.h"
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#include "InputDeviceVirtualGamepad.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace VirtualGamepad
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{
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////////////////////////////////////////////////////////////////////////////////////////////////
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void VirtualGamepadSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("VirtualGamepadService"));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void VirtualGamepadSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("VirtualGamepadService"));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void VirtualGamepadSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("InputSystemService", 0x5438d51a));
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required.push_back(AZ_CRC("LyShineService", 0xae98ab29));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void VirtualGamepadSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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AZ_UNUSED(dependent);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void VirtualGamepadSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<VirtualGamepadSystemComponent, AZ::Component>()
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->Version(0)
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->Field("ButtonNames", &VirtualGamepadSystemComponent::m_buttonNames)
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->Field("ThumbStickNames", &VirtualGamepadSystemComponent::m_thumbStickNames);
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<VirtualGamepadSystemComponent>("VirtualGamepad", "Provides an example of a virtual gamepad that can be used by mobile devices with touch screens in place of a physical gamepad.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System"))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &VirtualGamepadSystemComponent::m_buttonNames, "Button Names", "The button names made available by the virtual gamepad.")
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->DataElement(0, &VirtualGamepadSystemComponent::m_thumbStickNames, "Thumb-Stick Names", "The thumb-stick names made available by the virtual gamepad.")
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;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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VirtualGamepadSystemComponent::VirtualGamepadSystemComponent()
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{
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m_buttonNames =
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{
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"virtual_gamepad_button_a",
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"virtual_gamepad_button_b",
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"virtual_gamepad_button_x",
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"virtual_gamepad_button_y"
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};
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m_thumbStickNames =
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{
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"virtual_gamepad_thumbstick_l",
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"virtual_gamepad_thumbstick_r"
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};
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void VirtualGamepadSystemComponent::Init()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void VirtualGamepadSystemComponent::Activate()
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{
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VirtualGamepadRequestBus::Handler::BusConnect();
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m_virtualGamepad.reset(aznew InputDeviceVirtualGamepad(m_buttonNames,
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m_thumbStickNames));
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void VirtualGamepadSystemComponent::Deactivate()
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{
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m_virtualGamepad.reset(nullptr);
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VirtualGamepadRequestBus::Handler::BusDisconnect();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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const AZStd::unordered_set<AZStd::string>& VirtualGamepadSystemComponent::GetButtonNames() const
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{
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return m_buttonNames;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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const AZStd::unordered_set<AZStd::string>& VirtualGamepadSystemComponent::GetThumbStickNames() const
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{
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return m_thumbStickNames;
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}
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} // namespace VirtualGamepad
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