This website requires JavaScript.
Explore
Help
Sign In
birkeh
/
o3de
Watch
1
Star
0
Fork
0
You've already forked o3de
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
d28bcbe027bc7d0bc601cbca8be09dea1d71e004
o3de
/
Gems
/
Atom
/
Tools
T
History
Guthrie Adams
825e523483
Merge branch 'development' into Atom/guthadam/multiple_dockable_pinned_material_component_property_editor
...
Signed-off-by: Guthrie Adams <
guthadam@amazon.com
>
2021-09-15 18:45:22 -05:00
..
AtomToolsFramework
Merge branch 'development' into Atom/guthadam/multiple_dockable_pinned_material_component_property_editors
2021-09-15 16:44:39 -05:00
MaterialEditor
These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future.
2021-09-13 17:05:11 -07:00
ShaderCanvas
Initial commit
2021-03-08 14:30:57 -08:00
ShaderManagementConsole
Merge branch 'development' into cmake/linux_fix_warn_unused
2021-08-24 10:43:48 -07:00
CMakeLists.txt
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00