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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
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#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Containers
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{
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class Scene;
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class SceneGraph;
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class SceneManifest;
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}
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}
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}
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namespace SceneLoggingExample
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{
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// The ExportTrackingProcessor class demonstrates how to use the ExportingComponent to listen to scene export events.
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// It also shows how to collect data from a graph by traversing the graph in a hierarchical way.
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class ExportTrackingProcessor
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: public AZ::SceneAPI::SceneCore::ExportingComponent
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{
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public:
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AZ_COMPONENT(ExportTrackingProcessor, "{EAD9C07A-60D5-4E48-8465-72034D326368}", AZ::SceneAPI::SceneCore::ExportingComponent);
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ExportTrackingProcessor();
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~ExportTrackingProcessor() override = default;
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static void Reflect(AZ::ReflectContext* context);
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protected:
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AZ::SceneAPI::Events::ProcessingResult PrepareForExport(AZ::SceneAPI::Events::PreExportEventContext& context);
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AZ::SceneAPI::Events::ProcessingResult ContextCallback(AZ::SceneAPI::Events::ICallContext& context);
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uint8_t GetPriority() const override;
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void LogGraph(const AZ::SceneAPI::Containers::SceneGraph& graph, const AZStd::string& nodePath) const;
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const AZ::SceneAPI::Containers::SceneManifest* m_manifest = nullptr;
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};
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} // namespace SceneLoggingExample
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