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o3de/Gems/LyShine/Code/Source/Animation/CompoundSplineTrack.h

168 lines
6.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#define MAX_SUBTRACKS 4
#include <LyShine/Animation/IUiAnimation.h>
#include <AzCore/std/smart_ptr/intrusive_ptr.h>
#include <AzCore/std/containers/array.h>
//////////////////////////////////////////////////////////////////////////
class UiCompoundSplineTrack
: public IUiAnimTrack
{
public:
AZ_CLASS_ALLOCATOR(UiCompoundSplineTrack, AZ::SystemAllocator, 0)
AZ_RTTI(UiCompoundSplineTrack, "{91947B8B-65B7-451D-9D04-0C821C82014E}", IUiAnimTrack);
UiCompoundSplineTrack(int nDims, EUiAnimValue inValueType, CUiAnimParamType subTrackParamTypes[MAX_SUBTRACKS]);
UiCompoundSplineTrack();
void add_ref() { ++m_refCount; }
void release()
{
if (--m_refCount <= 0)
{
delete this;
}
}
virtual int GetSubTrackCount() const { return m_nDimensions; };
virtual IUiAnimTrack* GetSubTrack(int nIndex) const;
AZStd::string GetSubTrackName(int nIndex) const override;
virtual void SetSubTrackName(int nIndex, const char* name);
virtual EUiAnimCurveType GetCurveType() { return eUiAnimCurveType_BezierFloat; };
virtual EUiAnimValue GetValueType() { return m_valueType; };
virtual const CUiAnimParamType& GetParameterType() const { return m_nParamType; };
virtual void SetParameterType(CUiAnimParamType type) { m_nParamType = type; }
virtual const UiAnimParamData& GetParamData() const { return m_componentParamData; }
virtual void SetParamData(const UiAnimParamData& param) { m_componentParamData = param; }
virtual int GetNumKeys() const;
virtual void SetNumKeys([[maybe_unused]] int numKeys) { assert(0); };
virtual bool HasKeys() const;
virtual void RemoveKey(int num);
virtual void GetKeyInfo(int key, const char*& description, float& duration);
virtual int CreateKey([[maybe_unused]] float time) { assert(0); return 0; };
virtual int CloneKey([[maybe_unused]] int fromKey) { assert(0); return 0; };
virtual int CopyKey([[maybe_unused]] IUiAnimTrack* pFromTrack, [[maybe_unused]] int nFromKey) { assert(0); return 0; };
virtual void GetKey([[maybe_unused]] int index, [[maybe_unused]] IKey* key) const { assert(0); };
virtual float GetKeyTime(int index) const;
virtual int FindKey([[maybe_unused]] float time) { assert(0); return 0; };
virtual int GetKeyFlags([[maybe_unused]] int index) { assert(0); return 0; };
virtual void SetKey([[maybe_unused]] int index, [[maybe_unused]] IKey* key) { assert(0); };
virtual void SetKeyTime(int index, float time);
virtual void SetKeyFlags([[maybe_unused]] int index, [[maybe_unused]] int flags) { assert(0); };
virtual void SortKeys() { assert(0); };
virtual bool IsKeySelected(int key) const;
virtual void SelectKey(int key, bool select);
virtual int GetFlags() { return m_flags; };
virtual bool IsMasked([[maybe_unused]] const uint32 mask) const { return false; }
virtual void SetFlags(int flags) { m_flags = flags; };
//////////////////////////////////////////////////////////////////////////
// Get track value at specified time.
// Interpolates keys if needed.
//////////////////////////////////////////////////////////////////////////
virtual void GetValue(float time, float& value);
virtual void GetValue(float time, Vec3& value);
virtual void GetValue(float time, Vec4& value);
virtual void GetValue(float time, Quat& value);
virtual void GetValue(float time, AZ::Vector2& value);
virtual void GetValue(float time, AZ::Vector3& value);
virtual void GetValue(float time, AZ::Vector4& value);
virtual void GetValue(float time, AZ::Color& value);
virtual void GetValue([[maybe_unused]] float time, [[maybe_unused]] bool& value) { assert(0); };
//////////////////////////////////////////////////////////////////////////
// Set track value at specified time.
// Adds new keys if required.
//////////////////////////////////////////////////////////////////////////
virtual void SetValue(float time, const float& value, bool bDefault = false);
virtual void SetValue(float time, const Vec3& value, bool bDefault = false);
void SetValue(float time, const Vec4& value, bool bDefault = false);
virtual void SetValue(float time, const Quat& value, bool bDefault = false);
virtual void SetValue([[maybe_unused]] float time, [[maybe_unused]] const bool& value, [[maybe_unused]] bool bDefault = false) { assert(0); };
virtual void SetValue(float time, const AZ::Vector2& value, bool bDefault = false);
virtual void SetValue(float time, const AZ::Vector3& value, bool bDefault = false);
virtual void SetValue(float time, const AZ::Vector4& value, bool bDefault = false);
virtual void SetValue(float time, const AZ::Color& value, bool bDefault = false);
virtual void OffsetKeyPosition(const Vec3& value);
virtual void SetTimeRange(const Range& timeRange);
virtual bool Serialize(IUiAnimationSystem* uiAnimationSystem, XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks = true);
virtual bool SerializeSelection(XmlNodeRef& xmlNode, bool bLoading, bool bCopySelected = false, float fTimeOffset = 0);
virtual int NextKeyByTime(int key) const;
void SetSubTrackName(const int i, const AZStd::string& name) { assert (i < MAX_SUBTRACKS); m_subTrackNames[i] = name; }
#ifdef UI_ANIMATION_SYSTEM_SUPPORT_EDITING
virtual ColorB GetCustomColor() const
{ return m_customColor; }
virtual void SetCustomColor(ColorB color)
{
m_customColor = color;
m_bCustomColorSet = true;
}
virtual bool HasCustomColor() const
{ return m_bCustomColorSet; }
virtual void ClearCustomColor()
{ m_bCustomColorSet = false; }
#endif
virtual void GetKeyValueRange(float& fMin, float& fMax) const
{
if (GetSubTrackCount() > 0)
{
m_subTracks[0]->GetKeyValueRange(fMin, fMax);
}
};
virtual void SetKeyValueRange(float fMin, float fMax)
{
for (int i = 0; i < m_nDimensions; ++i)
{
m_subTracks[i]->SetKeyValueRange(fMin, fMax);
}
};
static void Reflect(AZ::SerializeContext* serializeContext);
protected:
int m_refCount;
EUiAnimValue m_valueType;
int m_nDimensions;
AZStd::array<AZStd::intrusive_ptr<IUiAnimTrack>, MAX_SUBTRACKS> m_subTracks;
int m_flags;
CUiAnimParamType m_nParamType;
AZStd::array<AZStd::string, MAX_SUBTRACKS> m_subTrackNames;
UiAnimParamData m_componentParamData;
#ifdef UI_ANIMATION_SYSTEM_SUPPORT_EDITING
ColorB m_customColor;
bool m_bCustomColorSet;
#endif
void PrepareNodeForSubTrackSerialization(XmlNodeRef& subTrackNode, XmlNodeRef& xmlNode, int i, bool bLoading);
float PreferShortestRotPath(float degree, float degree0) const;
int GetSubTrackIndex(int& key) const;
};