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o3de/Gems/NvCloth/Code/Source/Editor/EditorSystemComponent.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace AzToolsFramework
{
class PropertyHandlerBase;
}
namespace NvCloth
{
class EditorSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(EditorSystemComponent, "{4EABD010-B50D-45C6-AE3D-A617B26B14CA}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
protected:
// AZ::Component overrides ...
void Activate() override;
void Deactivate() override;
private:
AZStd::vector<AzToolsFramework::PropertyHandlerBase*> m_propertyHandlers;
};
} // namespace NvCloth