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o3de/Gems/Multiplayer/Code/Source/MultiplayerGem.cpp
T
2021-04-14 16:25:53 -07:00

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/Multiplayer_precompiled.h>
#include <Source/MultiplayerGem.h>
#include <Source/MultiplayerSystemComponent.h>
#include <Source/Components/NetBindComponent.h>
#include <Source/AutoGen/AutoComponentTypes.h>
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
#ifdef MULTIPLAYER_EDITOR
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
#endif
namespace Multiplayer
{
MultiplayerModule::MultiplayerModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
AzNetworking::NetworkingSystemComponent::CreateDescriptor(),
MultiplayerSystemComponent::CreateDescriptor(),
NetBindComponent::CreateDescriptor(),
#ifdef MULTIPLAYER_EDITOR
MultiplayerEditorSystemComponent::CreateDescriptor(),
#endif
});
CreateComponentDescriptors(m_descriptors);
});
}
AZ::ComponentTypeList MultiplayerModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList
{
azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
azrtti_typeid<MultiplayerSystemComponent>(),
#ifdef MULTIPLAYER_EDITOR
azrtti_typeid<MultiplayerEditorSystemComponent>(),
#endif
};
}
}
AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer, Multiplayer::MultiplayerModule);