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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/IO/Path/Path_fwd.h>
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#include <AzCore/JSON/document.h>
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#include <AzCore/JSON/stringbuffer.h>
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#include <AzCore/Serialization/Json/JsonSerialization.h>
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#include <AzCore/std/utils.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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#include <AzToolsFramework/Prefab/PrefabSystemComponent.h>
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#include <Converter.h>
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namespace AZ
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{
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class CommandLine;
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class Entity;
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class ModuleEntity;
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class SerializeContext;
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struct Uuid;
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namespace SerializeContextTools
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{
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class Application;
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class SliceConverter : public Converter
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{
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public:
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static bool ConvertSliceFiles(Application& application);
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private:
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static bool ConvertSliceFile(AzToolsFramework::Prefab::PrefabSystemComponent* prefabSystemComponent,
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AZ::IO::PathView outputPath, bool isDryRun, AZ::Entity* rootEntity);
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static void PrintPrefab(const AzToolsFramework::Prefab::PrefabDom& prefabDom, const AZ::IO::Path& templatePath);
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static bool SavePrefab(AzToolsFramework::Prefab::TemplateId templateId);
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};
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} // namespace SerializeContextTools
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} // namespace AZ
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