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o3de/Code/Tools/SceneAPI/FbxSceneBuilder/Tests/TestFbxSkin.h

55 lines
2.3 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/FbxSDKWrapper/FbxSkinWrapper.h>
#include <SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.h>
namespace AZ
{
namespace FbxSDKWrapper
{
class TestFbxSkin
: public FbxSkinWrapper
{
public:
~TestFbxSkin() override = default;
const char* GetName() const override;
int GetClusterCount() const override;
int GetClusterControlPointIndicesCount(int index) const override;
int GetClusterControlPointIndex(int clusterIndex, int pointIndex) const override;
double GetClusterControlPointWeight(int clusterIndex, int pointIndex) const override;
AZStd::shared_ptr<const FbxNodeWrapper> GetClusterLink(int index) const override;
void SetName(const char* name);
void CreateSkinWeightData(AZStd::vector<AZStd::string>& boneNames, AZStd::vector<AZStd::vector<double>>& weights, AZStd::vector<AZStd::vector<int>>& controlPointIndices);
void CreateExpectSkinWeightData(AZStd::vector<AZStd::vector<int>>& boneIds, AZStd::vector<AZStd::vector<float>>& weights);
size_t GetExpectedVertexCount() const;
size_t GetExpectedLinkCount(size_t vertexIndex) const;
int GetExpectedSkinLinkBoneId(size_t vertexIndex, size_t linkIndex) const;
float GetExpectedSkinLinkWeight(size_t vertexIndex, size_t linkIndex) const;
protected:
AZStd::string m_name;
AZStd::vector<AZStd::shared_ptr<FbxSDKWrapper::TestFbxNode>> m_links;
AZStd::vector<AZStd::vector<double>> m_weights;
AZStd::vector<AZStd::vector<int>> m_controlPointIndices;
AZStd::vector<AZStd::vector<int>> m_expectedBoneIds;
AZStd::vector<AZStd::vector<float>> m_expectedWeights;
};
}
}