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o3de/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/FbxTangentStreamImporter.cpp

163 lines
8.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/FbxSceneBuilder/Importers/FbxTangentStreamImporter.h>
#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
#include <SceneAPI/FbxSDKWrapper/FbxNodeWrapper.h>
#include <SceneAPI/FbxSDKWrapper/FbxVertexTangentWrapper.h>
#include <SceneAPI/SceneData/GraphData/MeshData.h>
#include <SceneAPI/SceneData/GraphData/SkinMeshData.h>
#include <SceneAPI/SceneData/GraphData/MeshVertexTangentData.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
namespace AZ
{
namespace SceneAPI
{
namespace FbxSceneBuilder
{
FbxTangentStreamImporter::FbxTangentStreamImporter()
{
BindToCall(&FbxTangentStreamImporter::ImportTangents);
}
void FbxTangentStreamImporter::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<FbxTangentStreamImporter, SceneCore::LoadingComponent>()->Version(1);
}
}
Events::ProcessingResult FbxTangentStreamImporter::ImportTangents(SceneNodeAppendedContext& context)
{
AZ_TraceContext("Importer", "Tangents");
std::shared_ptr<FbxSDKWrapper::FbxMeshWrapper> fbxMesh = context.m_sourceNode.GetMesh();
if (!fbxMesh)
{
return Events::ProcessingResult::Ignored;
}
Events::ProcessingResultCombiner combinedStreamResults;
const int numTangentSets = context.m_sourceNode.GetMesh()->GetElementTangentCount();
for (int elementIndex = 0; elementIndex < numTangentSets; ++elementIndex)
{
AZ_TraceContext("Tangent set index", elementIndex);
FbxSDKWrapper::FbxVertexTangentWrapper fbxVertexTangents = fbxMesh->GetElementTangent(elementIndex);
if (!fbxVertexTangents.IsValid())
{
AZ_TracePrintf(Utilities::WarningWindow, "Invalid tangent set found, ignoring");
continue;
}
const AZStd::string originalNodeName = AZStd::string::format("TangentSet_Fbx_%d", elementIndex);
const AZStd::string nodeName = AZ::SceneAPI::DataTypes::Utilities::CreateUniqueName<SceneData::GraphData::MeshVertexTangentData>(originalNodeName, context.m_scene.GetManifest());
AZ_TraceContext("Tangent Set Name", nodeName);
if (originalNodeName != nodeName)
{
AZ_TracePrintf(Utilities::WarningWindow, "Tangent set '%s' has been renamed to '%s' because the name was already in use.", originalNodeName.c_str(), nodeName.c_str());
}
AZStd::shared_ptr<DataTypes::IGraphObject> parentData = context.m_scene.GetGraph().GetNodeContent(context.m_currentGraphPosition);
AZ_Assert(parentData && parentData->RTTI_IsTypeOf(SceneData::GraphData::MeshData::TYPEINFO_Uuid()), "Tried to construct tangent set attribute for invalid or non-mesh parent data");
if (!parentData || !parentData->RTTI_IsTypeOf(SceneData::GraphData::MeshData::TYPEINFO_Uuid()))
{
combinedStreamResults += Events::ProcessingResult::Failure;
continue;
}
const SceneData::GraphData::MeshData* const parentMeshData = azrtti_cast<SceneData::GraphData::MeshData*>(parentData.get());
const size_t vertexCount = parentMeshData->GetVertexCount();
AZStd::shared_ptr<SceneData::GraphData::MeshVertexTangentData> tangentStream = BuildVertexTangentData(fbxVertexTangents, vertexCount, fbxMesh);
AZ_Assert(tangentStream, "Failed to allocate tangent data for scene graph.");
if (!tangentStream)
{
combinedStreamResults += Events::ProcessingResult::Failure;
continue;
}
tangentStream->SetTangentSetIndex(elementIndex);
tangentStream->SetTangentSpace(AZ::SceneAPI::DataTypes::TangentSpace::FromFbx);
const Containers::SceneGraph::NodeIndex newIndex = context.m_scene.GetGraph().AddChild(context.m_currentGraphPosition, nodeName.c_str());
AZ_Assert(newIndex.IsValid(), "Failed to create SceneGraph node for attribute.");
if (!newIndex.IsValid())
{
combinedStreamResults += Events::ProcessingResult::Failure;
continue;
}
Events::ProcessingResult streamResults;
SceneAttributeDataPopulatedContext dataPopulated(context, tangentStream, newIndex, nodeName);
streamResults = Events::Process(dataPopulated);
if (streamResults != Events::ProcessingResult::Failure)
{
streamResults = AddAttributeDataNodeWithContexts(dataPopulated);
}
combinedStreamResults += streamResults;
}
return combinedStreamResults.GetResult();
}
AZStd::shared_ptr<SceneData::GraphData::MeshVertexTangentData> FbxTangentStreamImporter::BuildVertexTangentData(const FbxSDKWrapper::FbxVertexTangentWrapper& tangents, size_t vertexCount, const std::shared_ptr<FbxSDKWrapper::FbxMeshWrapper>& fbxMesh)
{
AZStd::shared_ptr<SceneData::GraphData::MeshVertexTangentData> tangentData = AZStd::make_shared<AZ::SceneData::GraphData::MeshVertexTangentData>();
tangentData->ReserveContainerSpace(vertexCount);
const int fbxPolygonCount = fbxMesh->GetPolygonCount();
const int* const fbxPolygonVertices = fbxMesh->GetPolygonVertices();
for (int fbxPolygonIndex = 0; fbxPolygonIndex < fbxPolygonCount; ++fbxPolygonIndex)
{
const int fbxPolygonVertexCount = fbxMesh->GetPolygonSize(fbxPolygonIndex);
if (fbxPolygonVertexCount <= 2)
{
continue;
}
const int fbxVertexStartIndex = fbxMesh->GetPolygonVertexIndex(fbxPolygonIndex);
for (int index = 0; index < fbxPolygonVertexCount; ++index)
{
const int fbxPolygonVertexIndex = fbxVertexStartIndex + index;
const int fbxControlPointIndex = fbxPolygonVertices[fbxPolygonVertexIndex];
const Vector3 tangent = tangents.GetElementAt(fbxPolygonIndex, fbxPolygonVertexIndex, fbxControlPointIndex);
tangentData->AppendTangent(AZ::Vector4(tangent.GetX(), tangent.GetY(), tangent.GetZ(), 1.0f));
}
}
if (tangentData->GetCount() != vertexCount)
{
AZ_TracePrintf(Utilities::ErrorWindow, "Vertex count (%i) doesn't match the number of entries for the tangent stream %s (%i)", vertexCount, tangents.GetName(), tangentData->GetCount());
return nullptr;
}
return tangentData;
}
} // namespace FbxSceneBuilder
} // namespace SceneAPI
} // namespace AZ