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163 lines
8.3 KiB
C++
163 lines
8.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxTangentStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
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#include <SceneAPI/FbxSDKWrapper/FbxNodeWrapper.h>
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#include <SceneAPI/FbxSDKWrapper/FbxVertexTangentWrapper.h>
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#include <SceneAPI/SceneData/GraphData/MeshData.h>
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#include <SceneAPI/SceneData/GraphData/SkinMeshData.h>
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#include <SceneAPI/SceneData/GraphData/MeshVertexTangentData.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace FbxSceneBuilder
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{
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FbxTangentStreamImporter::FbxTangentStreamImporter()
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{
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BindToCall(&FbxTangentStreamImporter::ImportTangents);
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}
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void FbxTangentStreamImporter::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<FbxTangentStreamImporter, SceneCore::LoadingComponent>()->Version(1);
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}
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}
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Events::ProcessingResult FbxTangentStreamImporter::ImportTangents(SceneNodeAppendedContext& context)
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{
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AZ_TraceContext("Importer", "Tangents");
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std::shared_ptr<FbxSDKWrapper::FbxMeshWrapper> fbxMesh = context.m_sourceNode.GetMesh();
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if (!fbxMesh)
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{
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return Events::ProcessingResult::Ignored;
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}
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Events::ProcessingResultCombiner combinedStreamResults;
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const int numTangentSets = context.m_sourceNode.GetMesh()->GetElementTangentCount();
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for (int elementIndex = 0; elementIndex < numTangentSets; ++elementIndex)
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{
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AZ_TraceContext("Tangent set index", elementIndex);
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FbxSDKWrapper::FbxVertexTangentWrapper fbxVertexTangents = fbxMesh->GetElementTangent(elementIndex);
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if (!fbxVertexTangents.IsValid())
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{
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AZ_TracePrintf(Utilities::WarningWindow, "Invalid tangent set found, ignoring");
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continue;
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}
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const AZStd::string originalNodeName = AZStd::string::format("TangentSet_Fbx_%d", elementIndex);
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const AZStd::string nodeName = AZ::SceneAPI::DataTypes::Utilities::CreateUniqueName<SceneData::GraphData::MeshVertexTangentData>(originalNodeName, context.m_scene.GetManifest());
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AZ_TraceContext("Tangent Set Name", nodeName);
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if (originalNodeName != nodeName)
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{
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AZ_TracePrintf(Utilities::WarningWindow, "Tangent set '%s' has been renamed to '%s' because the name was already in use.", originalNodeName.c_str(), nodeName.c_str());
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}
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AZStd::shared_ptr<DataTypes::IGraphObject> parentData = context.m_scene.GetGraph().GetNodeContent(context.m_currentGraphPosition);
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AZ_Assert(parentData && parentData->RTTI_IsTypeOf(SceneData::GraphData::MeshData::TYPEINFO_Uuid()), "Tried to construct tangent set attribute for invalid or non-mesh parent data");
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if (!parentData || !parentData->RTTI_IsTypeOf(SceneData::GraphData::MeshData::TYPEINFO_Uuid()))
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{
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combinedStreamResults += Events::ProcessingResult::Failure;
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continue;
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}
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const SceneData::GraphData::MeshData* const parentMeshData = azrtti_cast<SceneData::GraphData::MeshData*>(parentData.get());
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const size_t vertexCount = parentMeshData->GetVertexCount();
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AZStd::shared_ptr<SceneData::GraphData::MeshVertexTangentData> tangentStream = BuildVertexTangentData(fbxVertexTangents, vertexCount, fbxMesh);
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AZ_Assert(tangentStream, "Failed to allocate tangent data for scene graph.");
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if (!tangentStream)
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{
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combinedStreamResults += Events::ProcessingResult::Failure;
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continue;
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}
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tangentStream->SetTangentSetIndex(elementIndex);
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tangentStream->SetTangentSpace(AZ::SceneAPI::DataTypes::TangentSpace::FromFbx);
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const Containers::SceneGraph::NodeIndex newIndex = context.m_scene.GetGraph().AddChild(context.m_currentGraphPosition, nodeName.c_str());
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AZ_Assert(newIndex.IsValid(), "Failed to create SceneGraph node for attribute.");
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if (!newIndex.IsValid())
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{
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combinedStreamResults += Events::ProcessingResult::Failure;
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continue;
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}
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Events::ProcessingResult streamResults;
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SceneAttributeDataPopulatedContext dataPopulated(context, tangentStream, newIndex, nodeName);
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streamResults = Events::Process(dataPopulated);
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if (streamResults != Events::ProcessingResult::Failure)
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{
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streamResults = AddAttributeDataNodeWithContexts(dataPopulated);
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}
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combinedStreamResults += streamResults;
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}
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return combinedStreamResults.GetResult();
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}
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AZStd::shared_ptr<SceneData::GraphData::MeshVertexTangentData> FbxTangentStreamImporter::BuildVertexTangentData(const FbxSDKWrapper::FbxVertexTangentWrapper& tangents, size_t vertexCount, const std::shared_ptr<FbxSDKWrapper::FbxMeshWrapper>& fbxMesh)
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{
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AZStd::shared_ptr<SceneData::GraphData::MeshVertexTangentData> tangentData = AZStd::make_shared<AZ::SceneData::GraphData::MeshVertexTangentData>();
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tangentData->ReserveContainerSpace(vertexCount);
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const int fbxPolygonCount = fbxMesh->GetPolygonCount();
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const int* const fbxPolygonVertices = fbxMesh->GetPolygonVertices();
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for (int fbxPolygonIndex = 0; fbxPolygonIndex < fbxPolygonCount; ++fbxPolygonIndex)
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{
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const int fbxPolygonVertexCount = fbxMesh->GetPolygonSize(fbxPolygonIndex);
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if (fbxPolygonVertexCount <= 2)
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{
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continue;
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}
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const int fbxVertexStartIndex = fbxMesh->GetPolygonVertexIndex(fbxPolygonIndex);
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for (int index = 0; index < fbxPolygonVertexCount; ++index)
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{
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const int fbxPolygonVertexIndex = fbxVertexStartIndex + index;
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const int fbxControlPointIndex = fbxPolygonVertices[fbxPolygonVertexIndex];
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const Vector3 tangent = tangents.GetElementAt(fbxPolygonIndex, fbxPolygonVertexIndex, fbxControlPointIndex);
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tangentData->AppendTangent(AZ::Vector4(tangent.GetX(), tangent.GetY(), tangent.GetZ(), 1.0f));
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}
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}
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if (tangentData->GetCount() != vertexCount)
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{
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AZ_TracePrintf(Utilities::ErrorWindow, "Vertex count (%i) doesn't match the number of entries for the tangent stream %s (%i)", vertexCount, tangents.GetName(), tangentData->GetCount());
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return nullptr;
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}
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return tangentData;
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}
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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