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70 lines
2.7 KiB
C++
70 lines
2.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxSkinImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/FbxMeshImporterUtilities.h>
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#include <SceneAPI/FbxSDKWrapper/FbxNodeWrapper.h>
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#include <SceneAPI/FbxSDKWrapper/FbxMeshWrapper.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <SceneAPI/SceneData/GraphData/SkinMeshData.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace FbxSceneBuilder
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{
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FbxSkinImporter::FbxSkinImporter()
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{
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BindToCall(&FbxSkinImporter::ImportSkin);
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}
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void FbxSkinImporter::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<FbxSkinImporter, SceneCore::LoadingComponent>()->Version(1);
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}
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}
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Events::ProcessingResult FbxSkinImporter::ImportSkin(FbxNodeEncounteredContext& context)
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{
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if (!context.m_sourceNode.GetMesh() ||
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!IsSkinnedMesh(context.m_sourceNode))
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{
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return Events::ProcessingResult::Ignored;
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}
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AZStd::shared_ptr<SceneData::GraphData::SkinMeshData> createdData =
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AZStd::make_shared<SceneData::GraphData::SkinMeshData>();
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if (BuildSceneMeshFromFbxMesh(createdData, *context.m_sourceNode.GetMesh(), context.m_sourceSceneSystem))
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{
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context.m_createdData.push_back(std::move(createdData));
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return Events::ProcessingResult::Success;
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}
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else
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{
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return Events::ProcessingResult::Failure;
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}
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}
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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