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116 lines
6.2 KiB
C++
116 lines
6.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <SceneAPI/FbxSceneBuilder/ImportContexts/FbxImportContexts.h>
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#include <SceneAPI/FbxSDKWrapper/FbxNodeWrapper.h>
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#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace FbxSceneBuilder
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{
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FbxImportContext::FbxImportContext(const FbxSDKWrapper::FbxSceneWrapper& sourceScene,
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const FbxSceneSystem& sourceSceneSystem, FbxSDKWrapper::FbxNodeWrapper& sourceNode)
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: m_sourceScene(sourceScene)
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, m_sourceSceneSystem(sourceSceneSystem)
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, m_sourceNode(sourceNode)
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{
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}
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FbxNodeEncounteredContext::FbxNodeEncounteredContext(Containers::Scene& scene,
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Containers::SceneGraph::NodeIndex currentGraphPosition, const FbxSDKWrapper::FbxSceneWrapper& sourceScene,
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const FbxSceneSystem& sourceSceneSystem, RenamedNodesMap& nodeNameMap, FbxSDKWrapper::FbxNodeWrapper& sourceNode)
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: FbxImportContext(sourceScene, sourceSceneSystem, sourceNode)
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, NodeEncounteredContext(scene, currentGraphPosition, nodeNameMap)
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{
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}
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FbxNodeEncounteredContext::FbxNodeEncounteredContext(
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Events::ImportEventContext& parent, Containers::SceneGraph::NodeIndex currentGraphPosition,
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const FbxSDKWrapper::FbxSceneWrapper& sourceScene, const FbxSceneSystem& sourceSceneSystem,
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RenamedNodesMap& nodeNameMap, FbxSDKWrapper::FbxNodeWrapper& sourceNode)
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: FbxImportContext(sourceScene, sourceSceneSystem, sourceNode)
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, NodeEncounteredContext(parent.GetScene(), currentGraphPosition, nodeNameMap)
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{
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}
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SceneDataPopulatedContext::SceneDataPopulatedContext(FbxNodeEncounteredContext& parent,
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const AZStd::shared_ptr<DataTypes::IGraphObject>& graphData, const AZStd::string& dataName)
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: FbxImportContext(parent.m_sourceScene, parent.m_sourceSceneSystem, parent.m_sourceNode)
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, SceneDataPopulatedContextBase(parent, graphData, dataName)
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{
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}
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SceneDataPopulatedContext::SceneDataPopulatedContext(Containers::Scene& scene,
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Containers::SceneGraph::NodeIndex currentGraphPosition, const FbxSDKWrapper::FbxSceneWrapper& sourceScene,
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const FbxSceneSystem& sourceSceneSystem, RenamedNodesMap& nodeNameMap, FbxSDKWrapper::FbxNodeWrapper& sourceNode,
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const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData, const AZStd::string& dataName)
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: FbxImportContext(sourceScene, sourceSceneSystem, sourceNode)
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, SceneDataPopulatedContextBase(scene, currentGraphPosition, nodeNameMap, nodeData, dataName)
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{
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}
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SceneNodeAppendedContext::SceneNodeAppendedContext(SceneDataPopulatedContext& parent,
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Containers::SceneGraph::NodeIndex newIndex)
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: FbxImportContext(parent.m_sourceScene, parent.m_sourceSceneSystem, parent.m_sourceNode)
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, SceneNodeAppendedContextBase(parent.m_scene, newIndex, parent.m_nodeNameMap)
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{
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}
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SceneNodeAppendedContext::SceneNodeAppendedContext(Containers::Scene& scene,
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Containers::SceneGraph::NodeIndex currentGraphPosition, const FbxSDKWrapper::FbxSceneWrapper& sourceScene,
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const FbxSceneSystem& sourceSceneSystem, RenamedNodesMap& nodeNameMap, FbxSDKWrapper::FbxNodeWrapper& sourceNode)
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: FbxImportContext(sourceScene, sourceSceneSystem, sourceNode)
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, SceneNodeAppendedContextBase(scene, currentGraphPosition, nodeNameMap)
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{
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}
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SceneAttributeDataPopulatedContext::SceneAttributeDataPopulatedContext(SceneNodeAppendedContext& parent,
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const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData,
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const Containers::SceneGraph::NodeIndex attributeNodeIndex, const AZStd::string& dataName)
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: FbxImportContext(parent.m_sourceScene, parent.m_sourceSceneSystem, parent.m_sourceNode)
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, SceneAttributeDataPopulatedContextBase(parent, nodeData, attributeNodeIndex, dataName)
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{
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}
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SceneAttributeNodeAppendedContext::SceneAttributeNodeAppendedContext(
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SceneAttributeDataPopulatedContext& parent, Containers::SceneGraph::NodeIndex newIndex)
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: FbxImportContext(parent.m_sourceScene, parent.m_sourceSceneSystem, parent.m_sourceNode)
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, SceneAttributeNodeAppendedContextBase(parent, newIndex)
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{
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}
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SceneNodeAddedAttributesContext::SceneNodeAddedAttributesContext(SceneNodeAppendedContext& parent)
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: FbxImportContext(parent.m_sourceScene, parent.m_sourceSceneSystem, parent.m_sourceNode)
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, SceneNodeAddedAttributesContextBase(parent)
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{
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}
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SceneNodeFinalizeContext::SceneNodeFinalizeContext(SceneNodeAddedAttributesContext& parent)
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: FbxImportContext(parent.m_sourceScene, parent.m_sourceSceneSystem, parent.m_sourceNode)
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, SceneNodeFinalizeContextBase(parent)
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{
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}
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FinalizeSceneContext::FinalizeSceneContext(Containers::Scene& scene, const FbxSDKWrapper::FbxSceneWrapper& sourceScene,
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const FbxSceneSystem& sourceSceneSystem, RenamedNodesMap& nodeNameMap)
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: FinalizeSceneContextBase(scene, nodeNameMap)
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, m_sourceScene(sourceScene)
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, m_sourceSceneSystem(sourceSceneSystem)
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{
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}
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} // namespace SceneAPI
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} // namespace FbxSceneBuilder
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} // namespace AZ
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