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o3de/Code/Tools/SceneAPI/FbxSDKWrapper/FbxUVWrapper.h

38 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <fbxsdk.h>
#include <AzCore/Math/Vector2.h>
#include <SceneAPI/FbxSDKWrapper/FbxLayerElementUtilities.h>
namespace AZ
{
namespace FbxSDKWrapper
{
class FbxUVWrapper
{
public:
FbxUVWrapper(FbxGeometryElementUV* fbxUV);
~FbxUVWrapper();
Vector2 GetElementAt(int polygonIndex, int polygonVertexIndex, int controlPointIndex) const;
const char* GetName() const;
bool IsValid() const;
protected:
FbxGeometryElementUV* m_fbxUV;
};
} // namespace FbxSDKWrapper
} // namespace AZ