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o3de/Code/Sandbox/Editor/ShadersDialog.h

63 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_SHADERSDIALOG_H
#define CRYINCLUDE_EDITOR_SHADERSDIALOG_H
#pragma once
// ShadersDialog.h : header file
//
#if !defined(Q_MOC_RUN)
#include <QDialog>
#endif
class QStringListModel;
namespace Ui {
class CShadersDialog;
}
/////////////////////////////////////////////////////////////////////////////
// CShadersDialog dialog
class CShadersDialog
: public QDialog
{
Q_OBJECT
// Construction
public:
CShadersDialog(const QString& selection, QWidget* pParent = nullptr); // standard constructor
~CShadersDialog();
QString m_selection;
QString GetSelection() { return m_selection; };
protected:
void OnSelchangeShaders();
virtual void OnInitDialog();
void OnDblclkShaders();
public:
void OnBnClickedEdit();
void OnBnClickedSave();
void OnEnChangeText();
QStringListModel* m_shadersModel;
QScopedPointer<Ui::CShadersDialog> ui;
};
#endif // CRYINCLUDE_EDITOR_SHADERSDIALOG_H