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201 lines
6.4 KiB
C++
201 lines
6.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "EditorDefs.h"
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#include "StatObjValidator.h"
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// Editor
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#include "Material/Material.h"
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CStatObjValidator::CStatObjValidator()
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: m_isValid(true)
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{
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}
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template<size_t size>
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bool HasPrefix(const char* name, const char (&prefix)[size])
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{
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return _strnicmp(name, prefix, size - 1) == 0;
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}
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struct SMeshMaterialIssue
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{
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AZStd::string nodeName;
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AZStd::string description;
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int subMaterialIndex;
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SMeshMaterialIssue()
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: subMaterialIndex(-1)
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{
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}
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SMeshMaterialIssue(const AZStd::string& name, const AZStd::string& description)
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: nodeName(name)
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, description(description)
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, subMaterialIndex(-1)
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{
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}
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};
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static void ValidateMeshMaterials(std::vector<SMeshMaterialIssue>* issues, IStatObj* pStatObj, CMaterial* pMaterial)
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{
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_smart_ptr<IMaterial> pIMaterial = 0;
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if (pMaterial)
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{
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if (pMaterial->GetParent())
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{
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pIMaterial = pMaterial->GetParent()->GetMatInfo();
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}
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else
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{
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pIMaterial = pMaterial->GetMatInfo();
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}
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}
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IIndexedMesh* pIndexedMesh = pStatObj->GetIndexedMesh(true);
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if (pIndexedMesh)
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{
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int breakableSubmeshes = 0;
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int nonbreakableSubmeshes = 0;
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int subsetCount = pIndexedMesh->GetSubSetCount();
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for (int i = 0; i < subsetCount; ++i)
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{
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const SMeshSubset& subset = pIndexedMesh->GetSubSet(i);
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if (subset.nNumVerts == 0)
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{
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continue;
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}
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// Check to see if the material uses multiple uv sets and if the vertex format has the same number of texCoord attributes
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SShaderItem shaderItem = pIMaterial->GetShaderItem(i);
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if (shaderItem.m_pShader)
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{
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size_t materialUVs = shaderItem.m_pShader->GetNumberOfUVSets();
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size_t meshUVs = subset.vertexFormat.GetAttributeUsageCount(AZ::Vertex::AttributeUsage::TexCoord);
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if (materialUVs != meshUVs)
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{
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const char* meshName = pStatObj->GetRenderMesh() ? pStatObj->GetRenderMesh()->GetSourceName() : "unknown";
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AZStd::string errorMessage;
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errorMessage = AZStd::string::format("Material '%s' sub-material %d with %zu uv set(s) was assigned to mesh '%s' with %zu uv set(s). ", pIMaterial->GetName(), i + 1, materialUVs, meshName, meshUVs);
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AZStd::string recommendedAction;
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if (materialUVs < meshUVs)
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{
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recommendedAction = AZStd::string::format("If you do not intend to use %zu uv sets, remove the extra uv set(s) from the source mesh during the import process. Otherwise, consider checking the desired 'Use uv set 2 for...' shader gen params in the material editor.", meshUVs);
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}
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else
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{
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recommendedAction = AZStd::string::format("If you intend to use %zu uv sets, include the additional uv set(s) in the source mesh during the import process. Otherwise, consider unchecking the 'Use uv set 2 for...' shader gen params in the material editor.", materialUVs);
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}
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errorMessage += recommendedAction;
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AZ_Warning("Material Editor", false, errorMessage.c_str());
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SMeshMaterialIssue issue(meshName, errorMessage);
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issues->push_back(issue);
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}
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}
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_smart_ptr<IMaterial> pSubMaterial = pIMaterial->GetSubMtl(subset.nMatID);
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if (!pSubMaterial)
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{
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continue;
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}
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if (size_t(subset.nMatID) > size_t(pMaterial->GetSubMaterialCount()))
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{
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continue;
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}
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if (pSubMaterial->GetSurfaceType()->GetBreakable2DParams())
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{
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++breakableSubmeshes;
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}
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else
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{
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++nonbreakableSubmeshes;
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}
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}
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}
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int subobjectCount = pStatObj->GetSubObjectCount();
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for (int i = 0; i < subobjectCount; ++i)
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{
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const IStatObj::SSubObject* subobject = pStatObj->GetSubObject(i);
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if (subobject->pStatObj)
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{
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ValidateMeshMaterials(issues, subobject->pStatObj, pMaterial);
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}
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}
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}
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void CStatObjValidator::Validate(IStatObj* statObj, CMaterial* editorMaterial)
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{
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m_description = QString();
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m_isValid = true;
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_smart_ptr<IMaterial> pIMaterial = 0;
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if (editorMaterial)
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{
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if (editorMaterial->GetParent())
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{
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pIMaterial = editorMaterial->GetParent()->GetMatInfo();
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}
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else
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{
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pIMaterial = editorMaterial->GetMatInfo();
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}
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}
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if (statObj && editorMaterial)
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{
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std::vector<SMeshMaterialIssue> issues;
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ValidateMeshMaterials(&issues, statObj, editorMaterial);
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if (!issues.empty())
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{
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m_isValid = false;
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}
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for (size_t i = 0; i < issues.size(); ++i)
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{
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const SMeshMaterialIssue& issue = issues[i];
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if (!m_description.isEmpty())
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{
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m_description += "\n";
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}
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if (!issue.nodeName.empty())
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{
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m_description += "Node ";
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m_description += issue.nodeName.c_str();
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m_description += ":";
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}
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if (issue.subMaterialIndex >= 0)
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{
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m_description += QStringLiteral("SubMaterial %1:").arg(issue.subMaterialIndex + 1);
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}
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if (!issue.nodeName.empty() || issue.subMaterialIndex >= 0)
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{
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m_description += "\n ";
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}
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if (!issue.description.empty())
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{
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m_description += issue.description.c_str();
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}
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}
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}
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}
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