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o3de/Code/Sandbox/Editor/ModernViewportCameraControl...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Viewport/CameraInput.h>
#include <AzFramework/Viewport/MultiViewportController.h>
namespace SandboxEditor
{
class ModernViewportCameraControllerInstance final : public AzFramework::MultiViewportControllerInstanceInterface
{
public:
explicit ModernViewportCameraControllerInstance(AzFramework::ViewportId viewportId);
// MultiViewportControllerInstanceInterface overrides ...
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
private:
AzFramework::Camera m_camera;
AzFramework::Camera m_targetCamera;
AzFramework::SmoothProps m_smoothProps;
AzFramework::CameraSystem m_cameraSystem;
};
using ModernViewportCameraController = AzFramework::MultiViewportController<ModernViewportCameraControllerInstance>;
} // namespace SandboxEditor