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o3de/Code/Sandbox/Editor/Material/MaterialPreviewModelView.h

36 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "PreviewModelView.h"
class MaterialPreviewModelView
: public CPreviewModelView
{
public:
// set enableIdleUpdate to false if you don't want the view to update itself during
// application idle notification (and resize events). That makes sense when this view
// is only used to render into memory bitmaps. Note that the view has to been visible
// for that, but can be somewhere of-screen.
MaterialPreviewModelView(QWidget* parent, bool enableIdleUpdate = true);
virtual ~MaterialPreviewModelView();
void SetCameraLookAt(float fRadiusScale, const Vec3& fromDir);
void SetMaterial(_smart_ptr<IMaterial> material);
void OnEditorNotifyEvent(EEditorNotifyEvent event) override;
protected:
void resizeEvent(QResizeEvent* event) override;
private:
bool m_enableIdleUpdate;
};