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o3de/Code/Sandbox/Editor/Material/MaterialPreviewModelView.cpp

78 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "EditorDefs.h"
#include "MaterialPreviewModelView.h"
MaterialPreviewModelView::MaterialPreviewModelView(QWidget* parent, bool enableIdleUpdate)
: CPreviewModelView(parent)
, m_enableIdleUpdate(enableIdleUpdate)
{}
MaterialPreviewModelView::~MaterialPreviewModelView()
{}
void MaterialPreviewModelView::SetCameraLookAt(float fRadiusScale, const Vec3& fromDir)
{
IStatObj* target = GetStaticModel();
if (target)
{
Vec3 dir = fromDir.GetNormalized();
// Calculate the camera matrix
Matrix34 tm = Matrix33::CreateRotationVDir(dir, 0);
Vec3 translation = target->GetAABB().GetCenter() - dir * target->GetAABB().GetRadius() * fRadiusScale;
tm.SetTranslation(translation);
// Convert it to a quaternion and move the viewport's camera
QuatT quat(tm);
CameraMoved(quat, true);
}
}
void MaterialPreviewModelView::SetMaterial(_smart_ptr<IMaterial> material)
{
IStatObj* staticModel = GetStaticModel();
if (staticModel)
{
staticModel->SetMaterial(material);
}
}
void MaterialPreviewModelView::resizeEvent(QResizeEvent* event)
{
if (m_enableIdleUpdate)
{
CPreviewModelView::resizeEvent(event);
}
}
void MaterialPreviewModelView::OnEditorNotifyEvent(EEditorNotifyEvent event)
{
switch (event)
{
case eNotify_OnIdleUpdate:
{
if (m_enableIdleUpdate)
{
Update();
}
break;
}
default:
break;
}
}