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o3de/Code/Sandbox/Editor/Material/MaterialLibrary.h

48 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_MATERIAL_MATERIALLIBRARY_H
#define CRYINCLUDE_EDITOR_MATERIAL_MATERIALLIBRARY_H
#pragma once
#include "BaseLibrary.h"
/** Library of prototypes.
*/
class CRYEDIT_API CMaterialLibrary
: public CBaseLibrary
{
public:
CMaterialLibrary(IBaseLibraryManager* pManager)
: CBaseLibrary(pManager) {};
virtual bool Save();
virtual bool Load(const QString& filename);
virtual void Serialize(XmlNodeRef& node, bool bLoading);
//////////////////////////////////////////////////////////////////////////
// CBaseLibrary override.
//////////////////////////////////////////////////////////////////////////
void AddItem(IDataBaseItem* item, bool bRegister = true);
int GetItemCount() const { return m_items.size(); }
IDataBaseItem* GetItem(int index);
void RemoveItem(IDataBaseItem* item);
void RemoveAllItems();
IDataBaseItem* FindItem(const QString& name);
private:
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
std::vector<CBaseLibraryItem*> m_items;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
#endif // CRYINCLUDE_EDITOR_MATERIAL_MATERIALLIBRARY_H