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152 lines
4.4 KiB
C++
152 lines
4.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "EditorDefs.h"
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#include "MaterialLibrary.h"
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// Editor
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#include "BaseLibraryItem.h"
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//////////////////////////////////////////////////////////////////////////
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// CMaterialLibrary implementation.
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//////////////////////////////////////////////////////////////////////////
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bool CMaterialLibrary::Save()
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{
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return SaveLibrary("MaterialLibrary");
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}
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//////////////////////////////////////////////////////////////////////////
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bool CMaterialLibrary::Load(const QString& filename)
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{
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if (filename.isEmpty())
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{
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return false;
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}
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SetFilename(filename);
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XmlNodeRef root = XmlHelpers::LoadXmlFromFile(filename.toUtf8().data());
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if (!root)
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{
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return false;
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}
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Serialize(root, true);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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void CMaterialLibrary::Serialize([[maybe_unused]] XmlNodeRef& root, [[maybe_unused]] bool bLoading)
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{
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/*
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if (bLoading)
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{
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// Loading.
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CString name = GetName();
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root->getAttr( "Name",name );
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SetName( name );
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for (int i = 0; i < root->getChildCount(); i++)
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{
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XmlNodeRef itemNode = root->getChild(i);
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CMaterial *material = new CMaterial(itemNode->getAttr("Name"));
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AddItem( material );
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CBaseLibraryItem::SerializeContext ctx( itemNode,bLoading );
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material->Serialize( ctx );
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}
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SetModified(false);
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}
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else
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{
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// Saving.
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root->setAttr( "Name",GetName() );
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root->setAttr( "SandboxVersion",(const char*)GetIEditor()->GetFileVersion().ToFullString() );
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// Serialize prototypes.
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for (int i = 0; i < GetItemCount(); i++)
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{
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CMaterial *pMtl = (CMaterial*)GetItem(i);
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// Save materials with parents under thier parent xml node.
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if (pMtl->GetParent())
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continue;
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XmlNodeRef itemNode = root->newChild( "Material" );
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CBaseLibraryItem::SerializeContext ctx( itemNode,bLoading );
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GetItem(i)->Serialize( ctx );
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}
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}
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*/
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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void CMaterialLibrary::AddItem(IDataBaseItem* item, bool bRegister)
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{
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CBaseLibraryItem* pLibItem = (CBaseLibraryItem*)item;
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// Check if item is already assigned to this library.
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if (pLibItem->GetLibrary() != this)
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{
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pLibItem->SetLibrary(this);
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if (bRegister)
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{
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m_pManager->RegisterItem(pLibItem);
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}
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m_items.push_back(pLibItem);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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IDataBaseItem* CMaterialLibrary::GetItem(int index)
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{
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assert(index >= 0 && index < m_items.size());
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return m_items[index];
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}
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//////////////////////////////////////////////////////////////////////////
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void CMaterialLibrary::RemoveItem(IDataBaseItem* item)
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{
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for (int i = 0; i < m_items.size(); i++)
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{
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if (m_items[i] == item)
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{
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m_items.erase(m_items.begin() + i);
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SetModified();
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break;
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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IDataBaseItem* CMaterialLibrary::FindItem(const QString& name)
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{
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for (int i = 0; i < m_items.size(); i++)
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{
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if (QString::compare(m_items[i]->GetName(), name, Qt::CaseInsensitive) == 0)
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{
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return m_items[i];
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}
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}
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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void CMaterialLibrary::RemoveAllItems()
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{
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AddRef();
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for (int i = 0; i < m_items.size(); i++)
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{
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// Clear library item.
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m_items[i]->SetLibrary(NULL);
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}
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m_items.clear();
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Release();
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}
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