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o3de/Code/Tools/AssetProcessor/native/ui
amzn-mike 8ee384f436
Asset Processor: Remove gem loading from AP (#6488)
* AssetBuilder sends builder registration network message to AP

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add AP activating status message

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* First builder handles registration.

Fixed deadlock caused by AP and AssetBuilder waiting on each other when registering by moving AP builder start code to a thread

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Clean up external builder registration

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add thread description for builder manager idle thread

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Remove gem loading

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Clean up builder registration and remove unused functions

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Remove PostActivate call from batch application since it will be called after builders are registered

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Removal external builder dependency scanning since we no longer support builder dlls

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Fix missing bus disconnect

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Remove unused variable

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Moved AP-AssetBuilder specific types into AssetBuilder.Static library.  Also removed some unused/old code

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
4 years ago
..
style
AssetDetailsPanel.cpp
AssetDetailsPanel.h
AssetTreeFilterModel.cpp Squashed commit of Procedural Prefab work (#4481) 5 years ago
AssetTreeFilterModel.h
AssetTreeItem.cpp Load QIcons once for asset tree and share with each Asset Tree Item to avoid file loads for every asset and improve start up time (#6485) 4 years ago
AssetTreeItem.h Load QIcons once for asset tree and share with each Asset Tree Item to avoid file loads for every asset and improve start up time (#6485) 4 years ago
AssetTreeModel.cpp Load QIcons once for asset tree and share with each Asset Tree Item to avoid file loads for every asset and improve start up time (#6485) 4 years ago
AssetTreeModel.h Load QIcons once for asset tree and share with each Asset Tree Item to avoid file loads for every asset and improve start up time (#6485) 4 years ago
ConnectionEditDialog.cpp
ConnectionEditDialog.h
GoToButton.cpp
GoToButton.h
GoToButton.ui
JobTreeViewItemDelegate.cpp
JobTreeViewItemDelegate.h
MainWindow.cpp Asset Processor: Remove gem loading from AP (#6488) 4 years ago
MainWindow.h Remove Shader compiler tab from Asset Processor (#6486) 4 years ago
MainWindow.ui Remove Shader compiler tab from Asset Processor (#6486) 4 years ago
ProductAssetDetailsPanel.cpp
ProductAssetDetailsPanel.h
ProductAssetDetailsPanel.ui
ProductAssetTreeItemData.cpp
ProductAssetTreeItemData.h
ProductAssetTreeModel.cpp
ProductAssetTreeModel.h
SourceAssetDetailsPanel.cpp
SourceAssetDetailsPanel.h
SourceAssetDetailsPanel.ui
SourceAssetTreeItemData.cpp
SourceAssetTreeItemData.h
SourceAssetTreeModel.cpp
SourceAssetTreeModel.h