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125 lines
4.2 KiB
C++
125 lines
4.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <ProjectSettingsCtrl.h>
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#include <ScreensCtrl.h>
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#include <PythonBindingsInterface.h>
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#include <NewProjectSettingsScreen.h>
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#include <QDialogButtonBox>
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#include <QVBoxLayout>
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#include <QPushButton>
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#include <QMessageBox>
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namespace O3DE::ProjectManager
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{
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ProjectSettingsCtrl::ProjectSettingsCtrl(QWidget* parent)
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: ScreenWidget(parent)
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{
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QVBoxLayout* vLayout = new QVBoxLayout();
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setLayout(vLayout);
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m_screensCtrl = new ScreensCtrl();
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vLayout->addWidget(m_screensCtrl);
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QDialogButtonBox* backNextButtons = new QDialogButtonBox();
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vLayout->addWidget(backNextButtons);
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m_backButton = backNextButtons->addButton("Back", QDialogButtonBox::RejectRole);
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m_nextButton = backNextButtons->addButton("Next", QDialogButtonBox::ApplyRole);
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connect(m_backButton, &QPushButton::pressed, this, &ProjectSettingsCtrl::HandleBackButton);
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connect(m_nextButton, &QPushButton::pressed, this, &ProjectSettingsCtrl::HandleNextButton);
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m_screensOrder =
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{
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ProjectManagerScreen::NewProjectSettings,
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ProjectManagerScreen::GemCatalog
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};
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m_screensCtrl->BuildScreens(m_screensOrder);
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m_screensCtrl->ForceChangeToScreen(ProjectManagerScreen::NewProjectSettings, false);
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UpdateNextButtonText();
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}
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ProjectManagerScreen ProjectSettingsCtrl::GetScreenEnum()
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{
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return ProjectManagerScreen::NewProjectSettingsCore;
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}
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void ProjectSettingsCtrl::HandleBackButton()
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{
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if (!m_screensCtrl->GotoPreviousScreen())
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{
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emit GotoPreviousScreenRequest();
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}
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else
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{
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UpdateNextButtonText();
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}
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}
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void ProjectSettingsCtrl::HandleNextButton()
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{
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ScreenWidget* currentScreen = m_screensCtrl->GetCurrentScreen();
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ProjectManagerScreen screenEnum = currentScreen->GetScreenEnum();
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auto screenOrderIter = m_screensOrder.begin();
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for (; screenOrderIter != m_screensOrder.end(); ++screenOrderIter)
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{
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if (*screenOrderIter == screenEnum)
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{
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++screenOrderIter;
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break;
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}
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}
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if (screenEnum == ProjectManagerScreen::NewProjectSettings)
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{
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auto newProjectScreen = reinterpret_cast<NewProjectSettingsScreen*>(currentScreen);
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if (newProjectScreen)
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{
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if (!newProjectScreen->Validate())
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{
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QMessageBox::critical(this, tr("Invalid project settings"), tr("Invalid project settings"));
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return;
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}
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m_projectInfo = newProjectScreen->GetProjectInfo();
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m_projectTemplatePath = newProjectScreen->GetProjectTemplatePath();
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}
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}
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if (screenOrderIter != m_screensOrder.end())
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{
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m_screensCtrl->ChangeToScreen(*screenOrderIter);
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UpdateNextButtonText();
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}
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else
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{
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auto result = PythonBindingsInterface::Get()->CreateProject(m_projectTemplatePath, m_projectInfo);
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if (result.IsSuccess())
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{
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// adding gems is not implemented yet because we don't know what targets to add or how to add them
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emit ChangeScreenRequest(ProjectManagerScreen::ProjectsHome);
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}
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else
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{
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QMessageBox::critical(this, tr("Project creation failed"), tr("Failed to create project."));
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}
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}
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}
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void ProjectSettingsCtrl::UpdateNextButtonText()
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{
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m_nextButton->setText(m_screensCtrl->GetCurrentScreen()->GetNextButtonText());
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}
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} // namespace O3DE::ProjectManager
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